The Promethium Marketing Group (composed of former staff writers of the Gamerscore Blog) are gearing up to release their first iPhone title. Tweet Defense is a confusing merger of both social networking behemoth Twitter and the handheld’s genre of choice, tower defence. However, rather than erecting mounted guns to fend off desperate stabs of social approval manifest in sandwich consumption live blogging, after linking your feed to your gaming profile, actively posting your own tweets buffs the stats of your weaponry, assisting in your leaderboard dominance.
Aside from Twitter functionality, it seems that the team’s first game offers little to the exhausted genre that market leaders Fieldrunners or Geodefense don’t already offer in well reviewed and established releases. While it’s perhaps innovative that small independent developers are looking for ways to better assimilate media convergence within a device like the iPhone, the inclusion of a gameplay system that actively rewards a player for increasing their own output of 140 character dross, seems both to introduce problems of high score balance and the encouragement of rampant, cloying self-promotion.
Titles automatically publishing updates as to gaming progress and prowess a la Unchartered 2 is one thing. Prowess tied and reliant on self-published updates is another.
Via: Joystiq