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Browsing all posts tagged "motion"

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OH BOY YOU WON'T BELIEVE THE QUALITYAnother developer has lashed out at the quality of the Wii’s sub-standard software library. “The Wii market”, speaks Lightning Fish Games CEO Simon Prytherch in an interview with gamesindustry.biz, has become “over-saturated with product”.

Sadly, Prytherch’s opening gambit loses momentum on realisation that Lightning Fish’s debut release was NewU Fitness First Personal Trainer. Undeterred by the games low sales no doubt capped by Wii Fit’s utter market dominance, Prytherch predicts a “strong future for motion-based games in 2010″, his own team looking to the Xbox 360 and Playstation 3 as brand new avenues for their own “sub-standard” software.

He at least acknowledges that traditional gaming genres have “already got a really good controller that people are really happy with as a hardcore audience”, something that teams like Rare seem adamant to ignore. Speaking like Molyneux, but with tempered insight and personal humility, Prytherch suggests:

There will be totally new genres that will be developed for those controllers, and it would be foolish of me to try and predict what they’ll be – but I’d say they do involve a lot more characterisation and story, and a lot more social interaction.

How exactly an interactive step counter coupled with a keep fit VHS aims to capitalise on this coming desire for “characterisation and story” went sadly un-discussed.