[Cameron Sampson has been working as a producer and journalist within the videogame industry for more than 6 years. He's written for both online and print media and more recently has become fed up with the whole thing after trying to start his own magazine. In this guest article, he talks about his experiences with the world of gaming journalism and its accompanying PR machine - Ed]
This past year, or few years for that matter has been telling for video game journalism. One thing is clear; we are not journalists.
On the totem pole of credibility, video game journalists are the bottom feeders, since the never-ending cycle revolves around pleasing publishers. Those that dare to oppose the cycle are either “burned” or blacklisted. However, perhaps a few have made a better situation out of it.
Jeff Gerstmann got the pink slip from CNET for Eidos pulling ads in response to his negative review on Kane and Lynch. Gerstmann gained his own audience from that incident and created Giant Bomb.
Dan Hsu caught Tecmo’s attention when an executive referred to the former EGM editor as a “stinky shoe” in response to his report on Tecmo’s practice with inviting press to hostess bars. While silly, it doesn’t seem so bad right? Well, there’s that rumor of Tecmo issuing a permanent ban on Hsu still open. Hsu, already the vocal advocate for journalism ethics, is instant ratings (or hits) for the gaming blogs. He seems to be doing well post-EGM, with his freelance and E3 correspondent gig with G4.
Let us not forget the all-time classic, Kotaku versus Sony fiasco, where Kotaku exposed their ban to the public, leaving Sony to promptly patch things up. I still say that Crecente or Bashcraft owe Sony one of their standard notes full of thank yous. That incident clearly put them over the top amongst the gaming blogosphere.
While there are other incidents, allow me to divulge my own experiences. I requested a Q&A for a Square Enix game, only to have one of their PR edit my interview questions for “better terminology.” I guess they didn’t fancy my writing style. However, Square Enix will have to settle for consolation while Sega went for the prize of ultimate screw job.
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