Over recent years, the second-hand market has been under heavy criticism from game studios and publishers and has seen a rise in DRM and digital-distribution designed to combat it.
The latest criticism comes from Marty O’Donnell, Bungie Studio’s audio director, who says that the second hand market is unfair.
Complaining about sales when you have a multi-million seller is somewhat difficult to justify, but it seems to me that the folks who create and publish a game shouldn’t stop receiving income from further sales.
It will be harder for smaller titles to be successful in the future if they can’t fully realise a return on investment,
It’s something we have heard time and time again, and is wrong. If I pay £44 for Halo 3, then the game has been deemed worth £44 by those selling it. This is where the studio makes its profit. To then suggest that if I want to sell that game on, after already paying the amount of money wanted, that the publisher should be paid again is ridiculous. Where did the extra worth of the game come from?
If I sell the game on, there are still the same number of people playing that copy of the game. Continuing their argument that they should make a profit each time, what about when somebody else wants to play my copy on my console? Should we pay for each user? What about those enjoying it for longer, should they pay more? Perhaps game companies would be happier with a charge for every man-hour of fun had?
Eventually, digital distribution is probably going to be the way most people purchase content and hopefully developers, publishers, and retailers will figure out a system that is good and fair for both the consumer and the creators of that content.
That’s called renting. It’s what happens with downloadable content on consoles, or DRM-ridden PC games. If you can’t sell the title on, then you are effectively renting the title for as long as you want it.
You simply can not charge the full price of a game, and expect to not give the individual the entire thing, this includes the ability to sell the game on to recoup some of the original price. If I buy a sandwich, eat half of it and then give the rest to a friend in exchange for a small cookie (for sake of argument, it’s chocolate chip). If I then gave some of the cookie to the person I bought the sandwich from, it would be daft.
Modern game companies just can’t seem to understand the idea that when you sell something, it doesn’t belong to you any more. Just because a studio or publisher isn’t making money from one aspect of gaming, doesn’t mean they should.