Nukezilla Review: Dokuro (PS Vita)
Considering the “rescue the princess” genre is dull and tired, and absolutely everyone hates escort missions, it only makes sense to release a game combining both, right? Luckily, developer Game Arts somehow managed to merge the two into a quirky, fun little puzzle-platformer.
Dokuro tells the story of a lovable little skeleton who bravely ventures to rescue the princess he loves, creating platforms and smiting any enemy (or boss!) that would do her harm. Our intrepid Dokuro has help, however, in the form of several pieces of chalk he can use to create platforms or set fire to items on-screen, as well as a magic potion that allows him to temporarily transform into a handsome prince – complete with princess-carrying powers and a sharp sword.
Were it not for the unique and charming chalk drawing art style, Dokuro would be an easy game to pass up. However, those so inclined on giving Dokuro a pass would miss out on a fresh and inspired variety of puzzles, quaint (if repetitive) music, and an overall cheerier (and less gimmicky) experience than the similarly-themed Escape Plan. The game’s 150 stages certainly make it worth the price for all puzzle-platform lovers, as long as they’re willing to forgive the game’s occasional hair-pulling, frustrating moments.
This review is day seven of the December 2012 Nukestravaganza.