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Quakecon 2012 Panelpalooza

Couldn’t make it to Quakecon and tired of only hearing about some LAN party, or John Carmack’s impressive, but super long keynote address?

Maybe you did make it to Quakecon, but you bought the ‘free and open to the public’ line and spent all weekend waiting in line with your PC.

Or maybe you went to Quakecon as press, spent half the weekend bouncing between hotel rooms in a series of mishaps, and didn’t get to some of the stuff you hoped to.

What about all those great panels they had featuring leading industry developers you didn’t get to see?

Well wait no more!

Here are a few of the bigger panels from the weekend, in their entirety (I think).

First up, “The Game of Making Games”, featuring Todd Howard (Bethesda Game Studios), Jens Matthies (MachineGames), Raphael Colantonio (Arkane Studios), and Ted Price (Insomniac Games), and moderated by Blair Herter (X-Play).

Next, “Virtual Insanity” which features John Carmack (id Software), Michael Abrash (Valve), and Palmer Luckey (Oculus) talking about virtual reality technology and the Oculus Rift headset. Despite Carmack’s involvement, it is less than three hours long. Moderated by Todd Hollenshead (id Software).

And here’s “Looking Back at Looking Glass”, chronicling the history of Looking Glass Studios, the long shuttered developers of the early Thief games, System Shock 1 & 2, Ultima Underworld 2, and all time classic Destruction Derby 64.  It features Austin Grossman, Emil Pagliarulo, and Tom Leonard, and is moderated by Harvey Smith.

There were a few more things I know they filmed at Quakecon this year, like the pannel on modding and Master Pancake’s riffing of Back to the Future, and I’ll post them as well if they ever make it online.


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