Nukezilla Review: SSX (Xbox 360)
The over the top arcade snowboarding series SSX finally makes it’s way onto the Xbox 360 and PlayStation 3. Does this series reboot have enough tricks to have you begging for one more run, or should you just stay in the lodge?
Just like the previous games in the series, SSX has players flying down a mountainside on a snowboard pulling off some amazing death defying stunts. Race events see how fast players can make it down to the finish line and trick-it events see who can pull off the biggest stunt combos.
The World Tour mode has team SSX flying around the globe to compete with the locals on their turf for unlockable characters and gear. Each range has a Deadly Decent and introduces a new equipment mechanic but it takes away from what makes SSX fun. Equipment such as oxygen masks, radar rangers, and headlamps handicap the experience so much it almost ruins the game. Luckily, World Tour mode is over after only 9 Deadly Descents.
The real fun of the game comes from the online and multiplayer functions. Riders put their game credits in the pot for a chance to win some big money by placing in the top on either time or trick events. It’s a great stick and carrot that will keep you upgrading your gear and thumb skills for a chance to best your friends and online rivals.
SSX’s return to the top of the mountain doesn’t come without some bumps in the ride. The equipment mechanic on the Deadly Descents really keeps SSX from being a fantastic title. If you can keep your composure past the frustrating races then the rest of the game is simply bliss.
SSX is a must buy for fans of the series, and worth checking out for newcomers as well.














Anyone else thoroughly impressed with the soundtrack?
There is a reason why I put a 10 second nat pop of Naked and Famous. Loved the soundtrack. Hated the Deadly Descents.