Scavenge for Supplies and Kill Potential Allies in The Last of Us
When developer Naughty Dog revealed a trailer for The Last of Us at the 2011 Spike TV Video Game Awards, many gamers (including myself) were hoping that the post-apocalyptic survival-adventure would deliver in a way that Dead Island ultimately didn’t.
For a long time, Naughty Dog has kept fairly quiet about the game, stating only that they wanted to focus on a surrogate father-daughter relationship and the gamut of human emotions after a catastrophic event in order to tell a story, rather than simply running around and shooting zombies.
At yesterday’s pre-E3 Sony press conference, Naughty Dog displayed nearly eight minutes of gameplay footage. The footage shows anti-hero main character Joel and his tag along
not Ellen Page Ellie as they traverse the wreckage of the city before coming across fellow survivors – and killing them, looting their bodies and surrounding rooms for any ammo, potential weapons, and healing items they can find.
The game still looks gorgeous and interesting, and I’m sure I’ll pick it up when it releases, but there’s something not fully clicking with me personally about it – and I can’t put my finger on exactly why. Perhaps after you all see the gameplay you can let me know: