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Nintendo Doesn’t Want to Work With “Garage Developers”

Do you work in a garage on independent games? Nintendo don’t want you. Do you work on independent games in a non-descript area? Nintendo are ok with you.

Nintendo sex-bomb Reggie Fils-Aime talked to Gamasutra and said that he wanted to “separate out the true independent developer vs. the hobbyist”. He also says that Nintendo “are absolutely reaching out to the independent developer. Where we’ve drawn the line is we are not looking to do business today with the garage developer”.

He also talked about the somewhat controversial GDC Keynote head of Nintendo Satoru Iwata gave in which he questioned the future of “high value games”. Fils-Aime said that “The point is: does it maintain its value over time or is it such disposable content that the value quickly goes to zero?” and that Nintendo “want consumers to see value in the software, whatever that appropriate value is. And we want to see that value maintained over time”.

I still don’t quite understand the concept of the “garage developer”. Don’t a big chunk of these “garage developers” become the developers of the big games as time goes on? Perhaps Nintendo meant “garbage” developers and they want to stop the myNotebook series.

By the way, that’s a photo of Fils-Aime at high school. I want to be a quarter as cool as him at just one point in my miserable life.

via: Eurogamer


Comments


Kyle Heimbigner Says:

Nintendo has clearly never heard of Minecraft and how it was started.

Ben Stead Says:

@Kyle Heimbigner: This is my entire thought process. It seems to me that Nintendo just aren’t strong enough to come out and say they aren’t really into the independent game scene.

nicojay Says:

Huge lapels are cool again? Awesome.

Daniel Corrigan Says:

That is an amazing picture.


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