Details on the Elder Scrolls V: Skyrim’s New Engine
I don’t think anyone was shocked or surprised when Bethesda announced The Elder Scrolls V: Skyrim last month. Oblivion was — for some people — one of the greatest PC RPGs ever made, despite some dialogue design choices, and the enemies that scaled with you as your character became more skilled. Overall though, fans of the series are sure to be fairly giddy over this next release (like me!).There’s a load of details over on GameInformer about the new engine and how it handles some new graphics and Artificial Intelligence features, as well as some pretty nifty story things like NPCs doing more “little” tasks and having better responses to conversation depending what they’re doing and their relationships with the player character.
A lot of what they’re talking about though sounds incredibly similar to what I heard when they released Oblivion though, like dynamic, unique trees, a much better draw distance, and better animations when it comes to environmental obstacles. I’m sure all of the features of the new engine will be leaps and bounds better than Gamebryo, but it makes me laugh to read these articles and have deja-vu.
As I said earlier, I’m fairly excited for Skyrim’s shiny new engine, provided that my PC meets the minimum system requirements (which it probably won’t, as one of the quotes from Bethesda states that it’s “tippy-top state-of-the-art stuff” that they’re using). Hopefully we won’t see as many bugs as we did in Oblivion, or the recent Fallout: New Vegas (which uses the same engine as Oblivion), and there’ll be some cool, interesting new storyline in this post-Oblivion world.
via: VG 247











Sorry to break it to you, but it’s destined to be buggy as hell. Bethesda has a longer than 15 year history of games that are as buggy as they are vast and ambitious.
@HunterZ: I said “hopefully”, not “IF THERE ARE BUGS I WILL KILL MYSELF”. Nothing is perfect, ever.
Nothing is perfect, except Nukezilla ;)
I think we’ll be too happy with the extra content that we’ll forgive a few bugs here and there.
Don’t forget to wear your hats!
After the literally thousands of hours I’ve put into Oblivion since release, Skyrim doesn’t have to do much to pull in some repeat business from me.
I just hope they don’t follow the Fallout 3 pattern of releasing a game with major bugs and then ignoring them due to placing a higher priority on DLC releases. I wish the gaming press would call them out on that BS.
In any case, I’ve learned to wait for the GOTY releases to get more of the DLC and patches bundled in – and usually at a discount! I’ve been playing TES games since Arena (the first!) and haven’t managed to finish a single one yet, so I’m in no hurry.