Breaking The Rules: On Roger Ebert And The Lack of Standards in Games Journalism…ing
Ah, Roger Ebert. A name that brings forth vitriolic reactions from gamers who just can’t understand someone not considering the sex scenes from the God of War series to be art. I mean, who can deny the impact of these awkward, juvenile, rhythm-based mini-games? (insert Catholicism joke here)
But whether or not you agree with him on abstract definitions and media classifications, you can’t deny that the man knows more about reviewing films and covering the industry than just about anyone else.
Recently, he posted a link to “Roger’s little rule book” in response to questions about him possibly hiring younger reviewers with little to no experience for his new show. (By the way, no, he’s not.) The “rule book” itself is a list of rules, standards and lessons learned from decades of experience as a film critic.
While many of them seemed fairly self explanatory to me, a few entries in it dawned on me: he wrote these out for a reason. Even in film criticism with its more established standards, there are situations writers find themselves in that aren’t quite black and white. Some of these sounded familiar to me, but I’ve just finished four years of journalism professors drilling stuff into us about how every politician and PR person is a liar; never accept anything given to you while covering the news, and the classic: “If your mother tells you she loves you, confirm with a second source.”
I’m pulling a few from Ebert’s list, as well as a few others that have stuck with me from journalism school.
First, a few from Ebert on reviews.
Keep track of your praise. If you call a movie “one of the greatest movies ever made,” you are honor-bound to include it in your annual Top Ten list. Likewise, for example, if you describe a film as “the most unique movie-going experience of a generation,” and “one of the best films of 2007, and of the last 25 years,” it’s your duty to put it in the Top Ten of 2007. This is doubly true if you have published two separate lists naming 14 of the year’s top 10 films.
Do the math. If one week you state, “‘Mr. Untouchable’ makes ‘American Gangster’ look like a fairy tale,” and the next week you say, “American Gangster” was “Goodfellas” for “the next generation,” then you must conclude that “Mr. Untouchable” is better than “Goodfellas.”
These are great advice for any reviewer. Some sites seem to be better than others at stuff like this, but everyone should take them to heart.
I’ve seen a lot of 9/10 (or equivalent) reviews over the years that no one really even seems to put in the top 10 of that year. Maybe it was just a good year. Or maybe you simply didn’t have the balls to call a good game “good” and not “amazing.” Speaking of which…
Be prepared to give a negative review. If you give one to the work of a friend, and they’re not your friend any more, they weren’t ever your friend. As Robert Altman once told me, “If you never gave me a bad review, what would a good review mean?” He was a great man. He thought over what he had said, and added: “But all your bad reviews of my films have been wrong.”
In other words, who cares if Eidos’s PR guy is mad at you? If the game was crap, call it crap. You work for the readers, not the publishers. All they can do is stop sending you free crap. Which brings me to…
Be wary of freebies. The critic should ideally never accept round-trip first-class air transportation, a luxury hotel room, a limo to a screening and a buffet of chilled shrimp and cute little hamburgers in preparation for viewing a movie. If you go, your employer should pay for the trip. I understand some critics work for places that won’t even pick up the cost of a movie ticket, and are so underpaid they have never tasted a chilled shrimp. Others work for themselves, an employer who is always going out of business. Yet they are ordered to produce a piece about Michael Cera’s new film. I cut them some slack. Let them take the junket. They need the food. Also, I admire Michael Cera. But if they work for a place that is filthy rich, they should turn down freebies.
The vast majority of the gaming press falls under the poor exception, so feel free to take the food. Just remember why they’re giving it to you. Take PAX two years ago for example. The press-only party sponsored by Activision was open bar, but they didn’t even have a booth on the floor. An exclusive look at the games, plus free alcohol for the writers and nothing for everyone else. Again, I’m not saying don’t go; just remember to keep their motivations in mind.
And now for one that Ebert gets to, but was summed up much more succinctly by professors and every sports writer I’ve heard speak on the subject: “No cheering in the press box.” This one is not open to debate. I’ve had professors announce before upcoming games that if they caught us violating this one they would personally throw us out. If you are representing a publication at an event, you are supposed to be an impartial observer. For game writers this means no hooting and hollering when a company premiers a trailer. Polite clapping is fine, but don’t overdo it.
And staying with trailers…
Trailers. Have nothing to do with them. Gene Siskel hated them so much he would stand outside a theater until they were over. If he was already seated in the middle of a crowded theater, he would shout “fire!” plug his ears and stare at the floor. Trailers love to spoil all the best gags in a comedy, hint at plot twists in a thriller, and make every film, however dire, look upbeat.
Trailers are ads. Ads aren’t news. If you want to analyze a trailer, that’s fine, but “here’s a trailer, enjoy” is a free ad on the front page. And you wonder why most gaming sites don’t make money.
But now to the big question: why does the gaming press seem so hesitant to adopt some of these time honored standards of media professionals? Sure, many of them use the tried and true “We’re not journalists. We’re bloggers” BS, but most of that seems to be aimed at avoiding the responsibility and standards journalism brings with it. That’s fine, but remember, while a lot of high-minded ideals about serving the reader are thrown around, many of these rules exist to cover your ass.
Take the case of Jason Chen for example. He thought it wouldn’t be that big of a deal to pay some guy for a supposed iPhone prototype, even knowing the story the the guy found it in a bar.
Next thing you know, police are raiding his house. And I’m laughing my ass off.
Normally I’m all for freedom of the press, but this wasn’t that kind of issue. This was a man paying for knowingly stolen property, a crime pretty much everywhere. Now, even if he didn’t know that, if he would have followed journalistic ethics instead of taking the “I’m just a blogger” route he would known that YOU NEVER PAY FOR A STORY! It’s called “checkbook journalism” and only the slimiest of tabloids practice it. Or used to anyway, but that’s another rant.
Ethics aren’t always about some lofty standard or elitism. Some of them really are there to keep you out of jail.
Editorial Tags: Ethics, guide, Proper Journalism, Roger Ebert
Next: Nukezilla Review: Shank (XBLA)
Previous: 4oD and ITV on The PS3 Are HD or Bust










Shouldn’t people who write game reviews be called game critics instead of game journalists? I’ve been wondering about this lately.
That’s sort of a crazy way to paraphrase the response to him initially saying that NO games were art, and they never could be. Yes, Ebert is a great critic of movies, and his rule book shows that he knows an industry can be full of bad creations and worse reviewers, with money greasing the skids at every stage, and still produce great art as long as people actually care about what they’re doing.
Which is what made his first video game piece so surprising and insulting. Not the fact that he didn’t love Tony Hawk 3.
Yeah, but if you’ve read interviews with him he doesn’t consider the majority of films to be art either.
That was meant more as a comment on how our medium’s top tier offerings would be panned as bad as Michael Bay explosion-fests.
If a man uses big words and watches more movies/plays more video games than I do, then is his opinion more important than mine?
But these rules are very helpful, and remind us that there are guidelines that one should adhere to.
I don’t hate Mr. Ebert and I still rather like him. That said I did think his tyrade on games was uninformed and ultimately ironic given his history but these are good tips and unfortunately they won’t be heeded until major games media gets forced to comply with integrity and those damn print mags decide to pull the plug on themselves.
@Adushan Govender: Yes. I think it is.
The problem with games “critics” is that they review the tech and the checklists, rather than the experience. You get extra points for each feature, and lose points for bad features – and you get a total out of 10 or 100 that means little. It’s like a movie reviewer giving one point for every good action scene, but removing a point because the lighting wasn’t good in a scene.
Some games tick every box – and yet are nothing special. Some games have huge flaws, but are amazing experiences.
But games “critics” are caught in a trap of being not only critics, but also CONSUMER REVIEWERS. It’s 50% reviewing the art, and 50% explaining the tech and features. Movie + toaster.
I don’t think it’s a good idea to “keep track of the scores” because it doesn’t work in the fast moving world of video games (at least not if the tech/consumer part is included).
Doom was a 9 or 10 game back then. Every game since then has improved on it, but that doesn’t mean that they must all get 9.1, 9,2, 9,3 etc…
It’s about the experience at that time, and the comparison to the current landscape – not about comparisons to the past. That’s a dead end trap.
In my life I’ve had lecturers examine me by letting me speak, and then grading me on how they ‘feel’.
Taking the experience as a whole is better than picking apart each tiny detail, but if you don’t analyse every aspect of a game then you can’t compare two games with equal scores. If GTA and Half-life are above 90%, then are they unmissable? Would you recommend them to everyone?
Unfortunately it’s hard to ignore critics and go buy every game and experience them for yourself because they cost 10 times the price of a movie ticket. My advice is to read the user reviews. Ignore everything else.
@ParaParaKing – Aw, I thought I has importance =(