Nukezilla Review: Super Meat Boy (XBLA)

OH YOU FUCKING PIECE OF RAT SHIT MEAT, WHY CAN’T YOU FUCKING JUMP WHEN I FUCKING TELL YOU TO, RATHER THAN DIE FROM SALT, LAVA, ROCKETS, BEASTS OF HELL, AND SAWBLADES?!?!?! MY FUCKING HAND IS BROKEN FROM TRYING TO MANEUVER YOU AROUND BULLSHIT TOWERS AND CUNTY PLATFORMS AND YOU STILL CAN’T DO ANYTHING BUT FUCKING DIE YOU SHIT-TWAT FATHER RAPIST!!!!!!!!
Probably the best game I’ve played this year.





This review is Day 3 of the December Review Nukestravaganza.
Critique, Review Tags: difficult, Super Meat Boy, team meat, XBLA
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If I had been drinking coffee when I was reading this I’d have spat it all over the screen in hilarity. I propose we write every review like this.
A+. Would read again and forward to everyone I’ve ever met.
I considered doing something like this for my Assassins Creed Brotherhood multiplayer review but it would have been like 20 sentences of the same thing. Not as humorous.
@Jenny Rouse: WAITING FOR ABSTERGO AGENTS (7/8)
yes. Yes. YEEEEEEEEEESSSS!!!!!!
But the physics are broken and the controls are so unresponsive it’s almost a parody of the bad “this game is awesome IT’S SO HARD” games of the NES-era. Why anyone likes or even tolerates this is beyond my reckoning.
Great review, though.
@Ace Flibble: Arguing about the physics in a game starring a wad of meat? Har har.
@Naughton: He jumps upwards faster than he falls. Gravity doesn’t work like that and when that’s your main mechanic, it’s rather important to get that right.
I wanted to see what all the fuss was about, and also since John rabbled on about it, and so I bought it. Off Steam. It’s aiit. Wanna play more though.
Ok, my 1 hour impression..it’s brilliant. Reminds me so much of the Angry Video Game Nerd’s review of Street Fighter 2000, where he was good then bad then apathetic then he thought he was getting better but wasn’t…but then he got in the zone and destroyed the game. That’s my impression. Sometimes you gotta slow down. And sometimes it’s luck. But awesome soundtrack.
@Ace Flibble: Gravity might not work like that in real life, but platformers have a storied past of employing their own unrealistic physics systems. Faulting Super Meat Boy for having unrealistic physics would be like faulting Super Mario Bros, Metroid, or LittleBigPlanet for that same thing.
And again, we’re talking about a game where the main villian is a tuxedoed robot piloted by a fetus, who also happens to be wearing a tuxedo. I don’t see the need for realism here.
Peculiar physics are fine as long as they work well with the game’s design. Super Mario Bros I love you.
How did I know John would love this game? lol
YOU FUCKING NAILED IT.
@Naughton: is it really that empty? I would have thought games’d be packed just after release
@Sam Jordan: You stole my name!! bastard…
@Sam Jordan: THERE CAN BE ONLY ONE.
@walk_star: It seems to be more of a problem with Ubisoft’s servers. Sometimes it will stay on the matchmaking screen indefinitely after finding a full group of players.
@Naughton: weak sauce.
@walk_star: Agreed, because multi’s actually quite fun.