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Source Mods You Should Care About: Radiator 1-1 & 1-2

The (Unfinished) Radiator series isn’t your typical Half-Life 2 mod –Hell, it isn’t even your typical game– There are a handful of games that I’ve played that I would describe as “poetic”, and this is definitely one of them. I’d like to recommend that if you care about experiencing this without any discussion of the finer points of the plot and overall experience of this game, to stop reading, get the game, play it, and come back. I promise it’ll only take about half an hour.

The first episode, subtitled Radiator 1-1: Polaris tells a simple story of two guys going stargazing on a first date. The character the player controls seems really jaded about the whole thing, making some pretty harsh observations about his date, such as his “hella ratty jacket” and “dumbfuck smile”. The thoughts from the protagonist makes it seem like the player character is really bored and uninterested in the whole thing.

The whole 15 minute experience consists of you moving the character to a picnic table, and looking at various constellations in the sky, with an increasing number of different constellations and stars you have to look at to advance the little story that your date is telling you about Orion and the Big Dipper. It’s a very dull, tedious experience. But isn’t that exactly what most first dates feel like? If there was a game that’s ever depicted a first date more realistically and truthfully (depending on if you leave early or not, it ends with a sour tone, mentioning forgettable sex and not calling him back), I don’t think I’d continue living life normally and talking to people.

Handle With Care (1-2) is quite different than the first episode of Radiator. It starts out with James (the player) and Dylan, his husband sitting on a couch in a marriage counselor’s office (it says on the subtitle that pops up that they’re located in Fresno, California). The counselor tells your character to let Dylan have a turn and asks him why he thinks the two of you don’t communicate. At this point, your perspective moves to a strange room called the Internal Repression Service with a video screen playing the last few moments that you witnessed in James’ normal perspective with shelves of boxes lining the walls.

As you try to place the boxes in gradually more difficult positions (it’s nearly impossible to get some of the last few in it seems), you “repress” memories, and the counselor scolds James for lashing out, if you accidentally (or intentionally, depending on how you feel about repressing memories) break a box, she commends James on a good session. It’s kind of confusing, but I’ll get to that.

When you do eventually break a box, you’re presented with a very surreal scene involving various events from James and Dylan’s relationships. They’re very strange, and I don’t understand what was going on in half of them. But they all left me feeling less inclined to continue, attempting to try to get the boxes in their places on the shelf.

That’s the point of the game though, memories are powerful things we carry with us. We can either choose to let them get away from us and effect our relationships in a negative way(or positive, depending on how you look at it), having us get mad at all of the bad things so much that they outweigh the good things, or we can cope with them and lead a relatively stable, happy, American life [an in joke from the game, the counselor mentions Americans living with confrontation like it's the thing to do, probably a reference to the war]. It’s really conflicted, but I can’t help but feel that most of what Handle With Care tries to say is true.

If you’re looking for some succinct, meaningful, and impressive storytelling for FREE, I highly recommend checking this mod out. I will definitely be critiquing further entries into the series, as the current plan for follow-up installments looks very intriguing.


Comments


Jon Ruggiero Says:

And now I have a strong urge to download Source just for this.

@Jon Ruggiero: do it bro, you need the Episode 2 sdk

UglyDuck Says:

Absolutely. Radiator is amazing. It’s between this and Dear Esther for my pretentious indie attention. Pretindention?

Also, I’m worried that you found it a dull, tedious experience. Either worried that you don’t have the interest to learn something new or worried that I’m more boring than I think I am – and after spending my time making up words, that’s sounding more plausible.

@UglyDuck: I have a telescope and have been stargazing since I was a kid, and Orion/the big dipper/polaris are the easiest constellations ever, so yeah, I found it tedious. I’m also pretty sure that what the protagonist is feeling — boredom, slight contempt, etc. — are brought on by the same thing. I mean, he complains at the beginning about it being the cheapest date ever, and doesn’t really feel like he wanted to be there. I suppose it’s open to interpretation, because it has “multiple endings” based on if you leave or not, also ARRT.

Blargh, I need to leave for class.

UglyDuck Says:

Ah, fair enough. Although I would have mentioned that in the article, since it makes you somewhat of a special case.

The protagonist is feeling boredom, but for different reasons; not because they did it as a kid and think it’s easy, but because they’re used to glamour and materialism. The person you play as is a fucking asshole, and in a way that makes it feel more observational than anything.

Based on that, I think the date is analogous to the gameplay. You have a game that wants you to experience something interesting and different from the norm, and you have a player who typically wants to go postal and break stuff.

As for Handle With Care, I don’t agree with the statement the developer is making on therapy, but I enjoyed playing the statement, if only for the sake of empathy.

Right. I guess I still felt similar things because I’m an asshole and I don’t find stargazing as fascinating as I should, but hey, whatever.

Also: I didn’t find the message dull and tedious, just the actual actions you were doing, which I’m pretty sure is exactly what you’re supposed to feel (Robert Yang actually said on his most recent blog post that “Polaris was about, um, staring at the ceiling for 10 minutes.” with a strikethrough, of course) http://www.blog.radiator.debacle.us/2010/11/tedium-by-eddie-cameron.html

I’m not really sure how I feel about the overall statement about therapy in HWC, having never had to go through it or really known anyone closely enough to talk about their experience with it. I was originally going to argue that it was dumb and really conflicted, but I found it easier to word it the way I did.

I guess I feel like you’re not actually “repressing” the memories, but when you put them on the shelves you’re half-forgetting about them, because you still get the montage of all the stuff at the end and the freaky studio thing with all of the scenes from the flashbacks if you place all of the boxes properly. When you break them open it seems like James takes them out of context or just remembers them too vividly and goes berserk with the emotion he was feeling at the time, hence their getting a divorce when you break them all.

I’ll have to see if my friend that’s a psych major will play it and we’ll have a super pretentious discussion about it over winter break.


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