Adventures in Middle-Aged Gaming: Screw 3D in Killzone 3, Tell me Why Rico is Such a Cocksucker
By Phil Doherty on Thursday, June 17th 2010

Well, Jack Tretton guaranteed a Killzone 3, and at the Sony Press Conference in LA a couple of days ago, he delivered. While it’s usually Microsoft that lacks subtlety, Sony seems to be stepping up their marketing (thank God) and are certainly being more aggressive. At the presser they beat us over the head with 3D support, Playstation Move functionality, and jetpacks. Seeing as I’m a pretty big fan of Killzone 2 one might think that all of this brouhaha for the third console installment would have got my panties all dampened. Well, they haven’t in fact. At my age it usually takes a couple of popsicle sticks propping things up, to accomplish that.
Very few things concern me more than marketing and PR types touting all of the new features that have been added to an existing franchise that I am already a fan of. While I will eat the crow I richly deserve for pooh-pooing multiplayer being added to Uncharted 2 prior to launch, I still feel justified in my concerns about a bunch of suits possibly messing with one of the few online shooters that I have been committed to. Simply put, 3D support, Playstation Move functionality, and jet packs are not the things I want addressed in Killzone 3. My wish list for one of the best looking games I have ever played, is both a bit more practical, in my humble opinion, and certainly more cerebral. Bottom line, I want better online map design and I want to know why Rico is such a cocksucker in Killzone 2.
Don’t get me wrong, generally speaking the maps in Killzone 2 are some of the most interesting and enjoyable I’ve ever played. They are frequently multi-layered, large, and do a decent job of preventing spawn camping. For the record, the team working on the Warhawk sequel with Dylan Jobe might want to take note of how this is accomplished. The absolute best thing about Killzone 2 maps are that they rarely allow snipers to dominate. Sniping is a part of the game, but rarely will you find a good sniper exploiting, like on certain Call of Duty maps like Creek. Last year when I was enjoying nightly Killzone 2 sessions my only problem was getting in enough practice time. Until the map exploits started.
Initially, things really started to unravel with the clan matches. Certain clans would spam the rocket launchers to build a quick lead, and then hunker down in the spawn areas with as many turrets as could be built and then simply wait out the match. This, combined with some of the glitching that went on for a while, really affected the online experience. The glitching, as far as my anecdotal experience can tell, has now been taken care of. I have not come across anyone shooting me from outside of the map in any of the matches I have played in the last week or so. However, hunkering down in protected spawn areas is still a regular occurrence.
I accept that I may be sounding a little whiny with this complaint. I mean, if the designers are going to prevent spawn camping then the spawn areas need to be protected. I get that. I just think that a focus on balancing map structure would be better for the long term viability of a franchise rather than than shoe-horning in PS Move support. That is to say nothing of the irrelevance of 3D gaming being included. Seriously, Jack Tretton, how many 3D televisions were actually sold last year? Hell, how widespread are flat screen televisions? The new LCDs and Plasmas are even reasonably priced. My Samsung 42″ LCD is now roughly one half the price I paid two and half years ago. Also for the record Jack, your Sony Bravias are so overpriced and overhyped they might as well have little apples emblazoned on their backs. Now, as for Rico and his case of irritable vagina syndrome…
While I genuinely feel that I should be able to talk freely about a game as old as Killzone 2 is now, to avoid any of the whiny “spoiler alert” bitches out there, I may come across as somewhat cryptic at times. Frankly if you haven’t played Killzone 2, you should, it’s great. As for Rico, and his improbably annoying ass, there are at least two particular instances in Killzone 2 where he steps beyond the usual macho shooter nonesense and acts quite oddly. One involves a rescue mission, and the second involves one of the final scenes in the game. In both instances his actions are just inexplicable. They literally make no sense.
Now, I don’t think that what happens is simply poor writing, or just creative slovenliness. Guerilla took such pains in every other aspect of Killzone 2 that Rico’s asshol-ishness demands further attention. Simply put, the Rico character calls into question the moral imperative of the ISA forces, and as such, is one of the more interesting characters in modern shooters today. Essentially, I want a sincere explanation for Rico’s motivation. An exploration of his homo-erotic connection with Colonel Templar wouldn’t hurt either, but I don’t want to push my luck too far. If Rico’s motivation gets left on the cutting room floor, and fucking jet packs are still included then I’m going to be one pissed off middle-aged gamer.
So that’s it Guerilla, and Sony Computer Entertainment. I know Sony, you need to push all of those 3D televisions you’re building. And I also know Guerilla, you want a top tier advertising campaign for your next game and supporting some of these, “exciting new features” will likely greatly affect that. I just want to make sure that what made Killzone 2 a great game in the first place doesn’t get lost.


Good write up, Phil. I really need to get back into Killzone 2, at least for the single player(since I hear multi has since descended into the Wild West with people using exploits with impunity). I played the first 2 levels or so and got distracted by something els.
While I’m not surprised to see Sony attempt to leverage its games as a way to get people to be willing to spend $4,000 on a television again, we all know its not worth it. There is no way they can justify that kind of money, on tech that has pretty much been around since the 1920′s.
However, $200-250 for a glasses-free handheld, though? Now we’re talking about something worth noticing.
@ouched: keep an eye out for me then on PSN, I’m playing a fair bit of KZ2 multiplyaer these days. :-)
This is the problem, if they didn’t announce Move/3D support for games the caliber of Killzone 3, people would assume that the companies are not serious about them.
You’ve seen this before with the EyeToy, maybe a handful of minigame collections and nothing else. Which is why no one took it seriously, now they will.
A great rant phil and I’m sorry to be raining on your shit-spewing parade, but you need to let go of Killzone 3. Focus on Medal of Honor and Black Ops. I wouldn’t buy Killzone 3 without a significant discount. Also you need to pay attention to the Killzone 2 map names and play in the ones that disable rockets.
I am a coupla ribbons away from getting all the ribbons, but I fucking got 10,000 kills in Resistance 2(through glitching). Yes I am very proud of myself.
@Philbart999: Maybe I will once I’ve witnessed Rico’s super dickery.
@darkwhitehair: I have no words.
well….did you ever play the first Killzone? That pretty much gives a good explanation :P
It’s too bad that people riff on Rico so much, he’s a deep character and he’s a got reasons for the way he acts and thinks. He’s probably had the hardest time of any character in the Killzone universe, he’s had his closest friends die again and again at the hands of the Helghast and he was even a resident of Vekta when it got invaded by the Helghast. I think his parents were killed when he was younger too….something like that. All that to say, he’s had one hell of a hard life so it’s understandable for him to be such a bitter, hard SOB.
About the Move and 3d and all that, it’s not like it’s going to affect the actual game, it’s just features that are being added on to make the game more accessible to people and to widen the audience.
I’m more worried about the fact that they’re attempting to make the game less gritty in the language department, while I could agree that the amount of cursing was a little unnecessary (though totally accurate to a battlefield) but I don’t want character’s mannerisms to be completely changed as a result….
I couldn’t agree more. Every time I think of Killzone 2, it reminds me of how much an asshole that Rico character is. “Hey Sev, do this, do that, blah blah blah” in his fucking stereotypical Latino voice. They need to blow that motherfucker’s head off in Killzone 3.
The reason for Rico being a cocksucker:
This game is made by a company in the Netherlands. For what ever reason, the dialogue in the game appears to be written in a different language then translated to english. If you have at least highschool english skills, you can tell that when Brian Cox (Visari) speaks, even during the opening video, the sentences he speaks have weird errors in them. This happens througout the entire game. This fact, that the game and everything in it was designed by developers in the Netherlands who dont speak english / live in america (the games biggest audience), explains why Rico is a cocksucker. Part of it is probably by design, part of it is a writer who has engligh as a secondary language, and also, its a development house in the Netherlands trying to appeal to the American audience who wants a bad ass, but its lost in translation during game development. Hopefully, this time they bring in SOMEONE to check over the dialogue before KZ3 ships.
And by dont speak english, I mean as a first language.
@Kris
Yes the dutch may not speak english as a first language but their english is usually excellent.