| 

Crytek CEO Says Demos Are Too Expensive to be Free

In a recent interview with Develop, Crytek CEO Cevat Yerli has voiced concerns about the cost of developing demos. Yerli stated:

“A free demo is a luxury we have in the game industry that we don’t have in other industries such as film.”

Although not explicitly stated, I have to assume that Yerli is referring to the ‘vertical slice’ often released as a playable demo. For those unfamiliar with the term, it refers to a purpose-built demo level rather than a section of the full game.

Despite being developed using in-game assets, these vertical slices are developed outside of the main game and require their own manpower. Obviously this additional manpower costs money and doesn’t directly create any revenue. According to Develop, Yerli also put his support behind EA’s plans to sell demos for 10 or 15 dollars.

There are two important arguments that Yerli isn’t acknowledging in this statement. Firstly, a demo is a promotional tool to create interest in a game. It isn’t supposed to be a gift, it’s part of the game’s marketing cycle. If a demo isn’t a reliable way to generate sales then that’s fair enough but it certainly isn’t a “luxury”.

Secondly, whilst I’m sure a vertical slice demo is expensive to produce, it isn’t the only option. I have to assume that a section of standard gameplay could be made available at a lower cost. Personally, I’d prefer a realistic sample of actual gameplay to a demo that only shows the game’s best aspects. Frankly, if a vertical slice can’t persuade enough people to purchase a game and recoup the cost of its development then I have to wonder about the full game’s quality.

Paying for a demo is exactly the kind of ridiculous idea that only members of the game industry would float. The only real way to counteract such a strategy would be to simply not buy the demos that are eventually put on sale. Sadly, the demented fanboys that surround every major game release would probably fork out for this nonsense.

Via: Joystiq


Comments


ParaParaKing Says:

People should pay us for advertising to them. Sounds like a great plan.

Ace Flibble Says:

Look at how many people will buy a game for a demo or beta-which-isn’t-really-a-beta of another game (e.g. Halo ODST, Crackdown). Publishers can charge whatever they want for demos and eejits will gladly pay out for it.

Wex Says:

“There are two important arguments that Yerli isn’t acknowledging in this statement. Firstly, a demo is a promotional tool to create interest in a game.”

Exactly. If you don’t want to put in the extra time to put out a demo if your franchise is unfamiliar to me, I’m going to find other people who already have it, or pirate it to try it out. I would NEVER refuse to pay for a demo, unless it came with a pre-order (like a lot of games do with their open betas).

raghraghragh Says:

I can’t see this doing anything other than decreasing game sales and increasing game rentals.

NoZart Says:

so soon we will be pirating demos.

PIRATING DEMOS.

does this sound absolutely absurd to anyone else?

Alex Says:

I can understand them charging for us to download a demo, but not 10 to 15 dollars. It only costs(if I remember correctly) a $1 per gb downloaded.


Leave a comment

You are not currently logged in. Comments by registered users are highlighted and are much more likely to be read. You can either login here, or register for Nukezilla here. It's also worth noting that if you're not registered and your comment contains a link, it will be marked as spam and may take a while to be manually approved.

For help with formatting and posting images click here.

 
because the games we love could be better