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Microsoft’s Game Room Broken on Release [Update With Workaround]

Gamers eager to try out Microsoft’s Game Room can today enjoy watching an endless, dimmed panorama of the empty arcade as the loading bar jams at around a fifths’ progress and the chirpy soundtrack loops incessantly. So far, the internet seems relatively quiet on the problem, though the odd disgruntled player is currently voicing their concern over Twitter towards any Xbox or Microsoft figurehead they can find. At present, it seems that clearing the console’s cache, re-downloading the application or game packs or restarting the title have no affect on the problem.

Also suspiciously absent, as of midday GMT, are 50% of the promised launch titles (as you are forced to download them in packs prior to entering the room), as well as the Games for Windows Live incarnation of the applet. First impressions are certainly doing little to quell the widespread cynicism aimed at the retro gaming hub, but at least the repeating textual tidbits on the hanging load screen have educated younguns as to the hardware function of both the Atari 2600 and Intellivision.

Expect a simpering apology from Major Nelson et al later today.

UPDATE: You can bypass the error somewhat by disconnecting from Live (in my case pulling my network adaptor out), loading Game Room and then reconnecting when inside. However, you are unable to purchase any games to play and are limited to time restricted demos. A pretty sloppy workaround I’m sure we’ll all agree.


Comments


ouched Says:

Buggy downloadable releases? Big surprise.

I was interested at first in this, but I really have to admit I’m still not thrilled at the selection of games they are allowing initially. If this is the best foot they can put forward, then at least I won’t be throwing away money for Microsoft points.

Naughton Says:

That sucks, I was planning on getting Game Room, looks like I’ll be waiting a while.


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