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Capcom Disses The Wii, Quickly Back-Tracks

Capcom’s French director Antoine Seux has recently said that the Wii has developed a ‘œmuch broader audience’ which he says is a ‘œdisappointment’. Gamers, he says, don’t play the Wii due to the ‘œstyle of game’ the Wii offers.

He said that the Wii is a “family console”, resulting in low attachment rates, meaning Wii owners don’t keep coming back for more games.

Hilariously, Capcom have today released a statement reaffirming their commitment to Nintendo’s console, severely back-tracking on Seux’s comments:

‘œCapcom would like to confirm its commitment as a multi-platform developer’, which firmly goes against Seux who said “so for us, Capcom, the future is the PlayStation 3 and the Xbox 360.”

This is just days after Sega had similar comments about the Wii, saying it’s not planning on publishing anymore ‘œmature titles’ on the console. Both Sega and Capcom have seen weak sales, as well as EA who have suffered with games such as Dead Space Extraction. Capcom’s Darkside Chronicles sold only 16,000 in the first three weeks of sale, with Seux suggesting the market has moved on from the novelty of the Wii.

This trend is starting to become a rather worrying one for Nintendo, with this now the third developer to publicly suggest slowing down development for the Wii. Despite Capcom reaffirming its support to Nintendo, they’re obviously not seeing the benefits of making ‘œproper’ games for the Wii.

The Wii’s model of casual games for casual gamers isn’t sustainable. ‘œCore gamers’, the people who buy one or two games per month aren’t buying Wii games, and that is a big problem for developers like Capcom, no matter what their hurriedly prepared press releases say.


Comments


ouched Says:

If Capcom’s only contribution on the Wii is downloadable titles inspired by their 8 & 16-bit successes, I can live with that.


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