EA Wants to Gouge Your Wallets With “Episodic Content”
By Sam Jordan on Wednesday, January 6th 2010
Electronic Art’s Jason DeLong has come out and suggested that the pricing model for videogames could change, and we could actually see games becoming cheaper than they are currently.
He cites ‘œhard times’ as a reason for developers to consider charging less for games upfront but using ‘œepisodic content’ and other downloadable extras to make up the lost income. A “first one’s free” approach, you know, like drug dealers do.
Speaking to GameInformer DeLong said: “Games are getting more expensive, and times are tough, and it’s getting harder to purchase every game you want. So, how can we keep people playing and offer them more but not have to make them break the bank to do it?”
The answer it seems is to use the power of the internet to claw back sales. £40/$60 is a lot of money to shell out all at once, and I haven’t personally done that in quite a while (thank you trade-ins) so cheaper games in the store are always a good thing.
However, this also presents us with some problems: We have a good chance of only getting half a game. Assassin’s Creed 2′s upcoming DLC was originally going to be a part of the game, but was cut leaving an oh so obvious hole in the plot and some in-game maps locking players out of areas clearly visible. Removing original content and then charging for it doesn’t seem all that fair really.
We also have the potential for ‘œepisodic plots’ to become ‘œgive us a fiver and we’ll show you the ending’ downloads. Having to pay £30 instead of £40 is great, but then being asked for another chunk of change to find out who the baddie is will quickly get annoying. EA are pushing this as a way to ‘œhelp the consumers’, but the more cynical side of me guesses that this is a way to pull some more cash out of us.
There’s also the question of whether episodic content is even that effective. Microsoft’s big-money deal with Take-Two for the exclusive Grand Theft Auto IV add ons didn’t fair that well, with Take-Two saying the excitement for the content was ‘œsmaller ‘¦ than initially expected’, resulting in weak sales.
So be sure to be ready for an onslaught of DLC and more awkward calculations about how much 1500 Microsoft Points is worth in real money. More importantly, don’t be duped by lower shelf prices, it might say £10 on the box but they’ll make you pay £30 just to get past the start menu.
Via: Eurogamer


I actually really like the idea. If you could buy the core game for say, thirty dollars, and then every so often the developer released 4-5 hours of content for another ten dollars, and every so often released a 15 dollar patch that made the gameplay better, i’d be all for it. Sounds good.
I’m very concerned about this.
Publishers are salivating at the idea of moving from a product based business model to a service based business model, because it’s a chance for them to slowly back away from the expensive business of making things. They certainly wouldn’t move away from this unless they believed there was more money to be had.
We can probably expect to be nickel and dimed to death with micro transactions on top of subscriptions as well.
It’s the razorblade model. Sell a cheap £2 “MACH TURBO EXTREME” but then sell 2 blades for £10.
Here’s the thing- They can’t nickel and dime us if we’re not willing to buy it.