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> <channel><title>Comments on: Xbox Live Indie Games: Powered By Pharmaceuticals</title> <atom:link href="http://nukezilla.com/2009/11/16/xbox-live-indie-games-powered-by-pharmasuticals/feed/" rel="self" type="application/rss+xml" /><link>http://nukezilla.com/2009/11/16/xbox-live-indie-games-powered-by-pharmasuticals/</link> <description>because the games we love could be better</description> <lastBuildDate>Fri, 11 May 2012 15:16:08 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>By: Adam Coate</title><link>http://nukezilla.com/2009/11/16/xbox-live-indie-games-powered-by-pharmasuticals/#comment-23049</link> <dc:creator>Adam Coate</dc:creator> <pubDate>Sat, 21 Nov 2009 19:39:32 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=5194#comment-23049</guid> <description>Hey Francis,I&#039;m Adam Coate, developer of Flytrap; I&#039;m commenting because I noticed you gave my game a negative review.You wrote:
&quot;Shooting enemies with a water gun isnâ€™t something Iâ€™d expect a venus flytrap to do. Nor would I expect it to then suck up the soaked, stunned enemy Kirby style. The basic premise here of stunning and sucking is fine, what kills the game however is the lack of reason to progress other than play for longer. Thereâ€™s no score or other sign of progression other than faster versions of the same enemies and that just left me not wanting to play after five or six levels.&quot;There are lots of signs of progression. The backgrounds change after each level, and then after you complete each day (every 4 levels), you&#039;re told &quot;Day One Completed, Day Two Completed, etc&quot;. Also, there&#039;s the spiral which lights up a symbol each time you finish a day. There are only 7 symbols on the spiral, so you know where you stand in the overall progress of the game. So what does the game need in order to be fun enough for you?Also, there are 9 different enemies in the game, so it isn&#039;t just faster versions of the same enemies over and over.&quot;Leave to Die&quot; is a pretty disrespectful thing to say to developers who have spent months or years on these games. I put over $10,000 of my own money into making this game as fun and good-looking as it is. I&#039;ve also spent over a year of my life on this game. Some constructive feedback would be much more useful than just finding one reason to tell people to ignore an otherwise very cool and innovative game.Anyway, I look forward to your reply.-Adam</description> <content:encoded><![CDATA[<p>Hey Francis,</p><p>I&#8217;m Adam Coate, developer of Flytrap; I&#8217;m commenting because I noticed you gave my game a negative review.</p><p>You wrote:<br
/> &#8220;Shooting enemies with a water gun isnâ€™t something Iâ€™d expect a venus flytrap to do. Nor would I expect it to then suck up the soaked, stunned enemy Kirby style. The basic premise here of stunning and sucking is fine, what kills the game however is the lack of reason to progress other than play for longer. Thereâ€™s no score or other sign of progression other than faster versions of the same enemies and that just left me not wanting to play after five or six levels.&#8221;</p><p>There are lots of signs of progression. The backgrounds change after each level, and then after you complete each day (every 4 levels), you&#8217;re told &#8220;Day One Completed, Day Two Completed, etc&#8221;. Also, there&#8217;s the spiral which lights up a symbol each time you finish a day. There are only 7 symbols on the spiral, so you know where you stand in the overall progress of the game. So what does the game need in order to be fun enough for you?</p><p>Also, there are 9 different enemies in the game, so it isn&#8217;t just faster versions of the same enemies over and over.</p><p>&#8220;Leave to Die&#8221; is a pretty disrespectful thing to say to developers who have spent months or years on these games. I put over $10,000 of my own money into making this game as fun and good-looking as it is. I&#8217;ve also spent over a year of my life on this game. Some constructive feedback would be much more useful than just finding one reason to tell people to ignore an otherwise very cool and innovative game.</p><p>Anyway, I look forward to your reply.</p><p>-Adam</p> ]]></content:encoded> </item> </channel> </rss>
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