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Games for Windows LIVE Cert. May Cause a Chilling Effect on PC Gaming, Says Stardock CEO

Who likes GFW anyway?Shacknews has posted a wide ranging, two-part interview with Stardock CEO, Brad Wardell. In it he explains that there is a potential cost to developers who submit multiple title updates through GFW; “if you do it [submit patches through the title update certification process] more than X number of times, you have to pay money.” Wardell continues, “If Games for Windows Live maintains that strategy and they take over, I’m done. I’m not making PC Games. I would be done.”  

He goes on to explain that a majority of the patches to any PC game are not issued to fix bugs endemic in the game software’s code, but rather to fix compatibility issues that arise, post-release with third-party applications such as anti-virus software, drivers, etc. I would have to disagree with him on that point, but I digress.

Wardell also discusses some of the hidden costs to modern game development, such as having to “license a third-party NAT facilitator.” Microsoft offers this and other services to the development community, but only through the GFW program with, “all these strings attached.” 

Stardock has experienced several major hurdles earlier this year with their release of Demigod. When the game was launched in April a perfect storm erupted due to server capacity issues exacerbated by a 10:1 ratio of pirates to paying consumers all trying to login to the feeble network infrastructure that was in place. Wardell admits they were working with a network architecture that was not scalable and as a result they had to take drastic steps to keep their paying customers happy. They offered an open return on the game, regardless of place of purchase. “There’s an economic business justification for treating your customer’s better.” If you’re one of the thousands of customers who purchased Demigod during the launch window, it’s reassuring to know that Stardock is supporting the game technically and financially through a rough release.

The issue of GFW Certification is a whole other can of worms. These days, every major platform has a certification process. Xbox Live and Apple’s iPhone App Store are two of the highest profile cert. programs out there. They are in place to protect the platform holder and the consumer from both malicious and buggy software.

It’s a double-edged sword. No one wants to pay for a game or app that doesn’t function or is riddled with annoying bugs, but at the same time someone’s got to pay for the cost of the testing, review and publishing of the content. Every platform holder handles things differently, but the end result is the same. The developers usually end up with the short end of the stick.

In the case of GFW, Microsoft should probably waive the cost of submitting title updates when they go over the limit, since it benefits them to have quality, bug-free software on their platform. They can work closely with developers that have these problems which could improve their certification process along with the developer’s experience of submitting to the program. This would make sense unless, of course, they’re abandoning the PC as a gaming platform in favor of the more successful and profitable console market.

The market may have already beat them to the punch, seeing that Valve, Stardock and other independent developers are watching a steady increase in online sales through their digital distribution platforms like Steam and Impulse. With these marketplaces offering achievements, communities and social networking that rival or exceed GFW, they may just bow out of the branded program entirely.


Comments


Andy Says:

I don’t think I have played a single game through the GFW platform. Even the broken, limited interface of impulse is miles and miles better. As a quick aside Demigod is great and you should all play at least the demo.

Wex Says:

@Andy: So I heard there was an NG review of that coming up? :P

But yeah, GFW Live is terrible. No one should use it, ever.

Spot Says:

One of the things that many people seem to be missing, is that Games for Windows and Games for Windows Live are two different things. Brad was not bashing Games for Windows, he was Bashing the games for Windows Live service. Games for Windows is just certification that it works on Windows and does things like Support 32 and 64 bit, etc… Games for Windows Live ont he other hand is the multiplayer service similar to Xbox live. Two very different things that should not be mixed up. Nobody is complaining about Games for Windows, there are no servers for patching there. It is the Games for Windows Live service that he is refering too.

Wex Says:

@Spot: It’s amazing that you can come up with that much of a response for Gandy leaving out one word, and you couldn’t sign up for an account :D

Spot Says:

I was following on twitter, got the link to the site from there. After I check out the site some more I will most likely make an account :) I just don’t want the picture tied to the article to have a negative impact on gamers looking to get Demigod, the game rocks!

Spot Says:

Better? And yes, I am amazing.

Spot Says:

Side note… been playing demigod since it released. Also playing the Heroes of Newerth Beta, similar games. Both are good. Demigod is a bit slower paced though.

player66 Says:

@Spot: Thanks for joining the site and the discussion. I get your point about the difference between GFW and GFW LIVE, but from a branding and customer’s perspective it’s hard to know the difference. For example, I bought Wolverine this weekend on PC for the achievements, but it turns out it’s not a LIVE game, so no achievements. Oh well.

Wex Says:

@Spot: Awesome! Hope yous tick around, and tell EVERYONE.

Do you have a League of Legends account? I personally like that one the best of the 3 dota clones that have come out recently, with HoN being too much like dota for me, and Demigod (from what I’ve played) feels a bit slow for me.

Spot Says:

I have not played LoL yet, hoping to get a beta account still. @player66 I get you. I think there should be a more clear distinction between the two. One is more of an assurance of compatibility, and one is a platform service. The addition of one word changes so much in this case. I honestly hope that GfWL turns it around and truly delivers an Xbox live style experience where it just works, and your game buying decision does not have to hinge on weather or not it is a GfWL title. Hey, a guy can dream right?

Andy Says:

I’m not too much of a fan of LoL to be honest. Demigod is all the DotA clone I need.

Speaking of LoL I’ve got a bunch of beta code invites so if anyone wants one then hit me up at gandysampras[at]gmail[dot]com


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