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> <channel><title>Comments on: Negative Gamer Review: Tales of Monkey Island: Lair of the Leviathan</title> <atom:link href="http://nukezilla.com/2009/09/30/negative-gamer-review-tales-of-monkey-island-lair-of-the-leviathan/feed/" rel="self" type="application/rss+xml" /><link>http://nukezilla.com/2009/09/30/negative-gamer-review-tales-of-monkey-island-lair-of-the-leviathan/</link> <description>because the games we love could be better</description> <lastBuildDate>Sun, 06 May 2012 19:40:16 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>By: Tobb3Trollkarl</title><link>http://nukezilla.com/2009/09/30/negative-gamer-review-tales-of-monkey-island-lair-of-the-leviathan/#comment-21170</link> <dc:creator>Tobb3Trollkarl</dc:creator> <pubDate>Thu, 01 Oct 2009 15:45:20 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=4422#comment-21170</guid> <description>&quot;Unskippable dialogues are a thing of the past and shouldnâ€™t be present..&quot; Luckily, using the right mouse button you can skip most cut-scenes. Hat&#039;s off to Tellgame for re-introducing Murray, there&#039;s something about that gnarly, rotten skull that makes me chuckle. Perhaps his evil laughs.  Thanks Gandy, Keep it up!</description> <content:encoded><![CDATA[<p>&#8220;Unskippable dialogues are a thing of the past and shouldnâ€™t be present..&#8221; Luckily, using the right mouse button you can skip most cut-scenes. Hat&#8217;s off to Tellgame for re-introducing Murray, there&#8217;s something about that gnarly, rotten skull that makes me chuckle. Perhaps his evil laughs.  Thanks Gandy, Keep it up!</p> ]]></content:encoded> </item> <item><title>By: Philbart999</title><link>http://nukezilla.com/2009/09/30/negative-gamer-review-tales-of-monkey-island-lair-of-the-leviathan/#comment-21120</link> <dc:creator>Philbart999</dc:creator> <pubDate>Wed, 30 Sep 2009 16:16:19 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=4422#comment-21120</guid> <description>This has been a great series of reviews. Awesome work Gandy. These were never on my list until now</description> <content:encoded><![CDATA[<p>This has been a great series of reviews. Awesome work Gandy. These were never on my list until now</p> ]]></content:encoded> </item> <item><title>By: SurplusGamer</title><link>http://nukezilla.com/2009/09/30/negative-gamer-review-tales-of-monkey-island-lair-of-the-leviathan/#comment-21115</link> <dc:creator>SurplusGamer</dc:creator> <pubDate>Wed, 30 Sep 2009 13:30:02 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=4422#comment-21115</guid> <description>Also, I just wanted to add as someone who has followed Telltale&#039;s games for a while now... that I thought they really outdid themselves with this episode - there seemed to be a level of attention to detail that&#039;s been just slightly lacking in all their previous games - from some musical touches that&#039;ll please fans, to the excellent credit sequence, to the work that has gone into creating more distinctive characters this time around.If it means that I get a shorter chapter (actually, I don&#039;t feel like this was just shorter, there was just a bit less arsing about going from place to place) with fewer locations then I&#039;ll take that when the result is something that feels much more like a quality product, finally starting to approach the Lucasarts heyday.</description> <content:encoded><![CDATA[<p>Also, I just wanted to add as someone who has followed Telltale&#8217;s games for a while now&#8230; that I thought they really outdid themselves with this episode &#8211; there seemed to be a level of attention to detail that&#8217;s been just slightly lacking in all their previous games &#8211; from some musical touches that&#8217;ll please fans, to the excellent credit sequence, to the work that has gone into creating more distinctive characters this time around.</p><p>If it means that I get a shorter chapter (actually, I don&#8217;t feel like this was just shorter, there was just a bit less arsing about going from place to place) with fewer locations then I&#8217;ll take that when the result is something that feels much more like a quality product, finally starting to approach the Lucasarts heyday.</p> ]]></content:encoded> </item> <item><title>By: Andy</title><link>http://nukezilla.com/2009/09/30/negative-gamer-review-tales-of-monkey-island-lair-of-the-leviathan/#comment-21114</link> <dc:creator>Andy</dc:creator> <pubDate>Wed, 30 Sep 2009 13:16:59 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=4422#comment-21114</guid> <description>Ah, that would make sense, but I still didn&#039;t really notice any speed up whilst holding shift. Maybe I&#039;m just being impatient but the lack of running, especially in that room where you&#039;re constantly going from one end to the other really got on my nerves.</description> <content:encoded><![CDATA[<p>Ah, that would make sense, but I still didn&#8217;t really notice any speed up whilst holding shift. Maybe I&#8217;m just being impatient but the lack of running, especially in that room where you&#8217;re constantly going from one end to the other really got on my nerves.</p> ]]></content:encoded> </item> <item><title>By: SurplusGamer</title><link>http://nukezilla.com/2009/09/30/negative-gamer-review-tales-of-monkey-island-lair-of-the-leviathan/#comment-21113</link> <dc:creator>SurplusGamer</dc:creator> <pubDate>Wed, 30 Sep 2009 13:12:43 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=4422#comment-21113</guid> <description>In small locations in these MI games have changed it so that instead of shift making Guybrush run, he walks faster (because in testing they probably found that the run was too fast in confined spaces).So shift does make him faster, but no, he doesn&#039;t run in certain locations - this has been true of all the episodes so far.</description> <content:encoded><![CDATA[<p>In small locations in these MI games have changed it so that instead of shift making Guybrush run, he walks faster (because in testing they probably found that the run was too fast in confined spaces).</p><p>So shift does make him faster, but no, he doesn&#8217;t run in certain locations &#8211; this has been true of all the episodes so far.</p> ]]></content:encoded> </item> <item><title>By: Analoge</title><link>http://nukezilla.com/2009/09/30/negative-gamer-review-tales-of-monkey-island-lair-of-the-leviathan/#comment-21111</link> <dc:creator>Analoge</dc:creator> <pubDate>Wed, 30 Sep 2009 12:56:45 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=4422#comment-21111</guid> <description>Sorry Gandy, I had to skim a bit to avoid spoilers (minor though they may have been). I do have one point of contention. I thought the Marquis De Sade was pretty memorable. He was yet another steriotype, but I thought his dialogue was some of the best in the series.Don&#039;t really know what point I&#039;m trying to make. This is what happens when you&#039;re bored at the doctors office.Thanks for the review, you sexy thing you.</description> <content:encoded><![CDATA[<p>Sorry Gandy, I had to skim a bit to avoid spoilers (minor though they may have been). I do have one point of contention. I thought the Marquis De Sade was pretty memorable. He was yet another steriotype, but I thought his dialogue was some of the best in the series.</p><p>Don&#8217;t really know what point I&#8217;m trying to make. This is what happens when you&#8217;re bored at the doctors office.</p><p>Thanks for the review, you sexy thing you.</p> ]]></content:encoded> </item> <item><title>By: player66</title><link>http://nukezilla.com/2009/09/30/negative-gamer-review-tales-of-monkey-island-lair-of-the-leviathan/#comment-21109</link> <dc:creator>player66</dc:creator> <pubDate>Wed, 30 Sep 2009 12:32:41 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=4422#comment-21109</guid> <description>Great review, Gandy! I didn&#039;t even know this one was released yet. I guess that means your review was both entertaining AND informative.</description> <content:encoded><![CDATA[<p>Great review, Gandy! I didn&#8217;t even know this one was released yet. I guess that means your review was both entertaining AND informative.</p> ]]></content:encoded> </item> </channel> </rss>
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