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Negative Gamer Review: Batman: Arkham Asylum (PS3)

Negative Gamer Review: Batman: Arkham Asylum

For anyone who’s been living at the bottom of the ocean for the past few months, Batman: Arkham Asylum is Rocksteady Studio’s attempt to create a videogame based on DC’s brooding antihero. It takes the form of a stealth-brawler hybrid that moves between open combat against unarmed enemies to sneaking up on gun-toting guards.

Whilst not based on it directly, its plot bears some comparison to the Arkham Asylum: A Serious House On Serious Earth graphic novel. Batman’s nemesis The Joker has taken over Arkham Asylum and its grounds and released the other inmates. The Joker isn’t alone in his plotting, with his perennial love-interest and sidekick Harley Quinn and numerous other members of the infamous ‘rogues gallery’ on board to aid his takeover of Arkham.

Fly, my pretties!

What? Something on my face? For so much of my time with Batman: Arkham Asylum I was impressed by the masterful way in which Rocksteady created an authentic Batman experience. Disappointingly this can’t be said about the boss fights, many of which felt uninspired or flat-out boring. The only name I’ll explicitly mention here is that of the only exception, Scarecrow. The hallucinogenic platforming sequences that make up his boss fights are original and utterly fantastic. The rest of the rogues gallery provide little satisfaction in defeating them.

Some involve fighting waves of faceless thugs and the final two encounters simply don’t feel like you’re playing the same game any more. The penultimate battle felt like it could have been drawn from almost any third-person action game of this generation. Even more crushing was the final encounter that can only be described as a complete let-down.

A truly great boss fight should serve as both the narrative climax of the previous chapter and the full use of a game’s distinctive mechanics. This is why the ones present in Batman: Arkham Asylum, excepting of course the Scarecrow fights, were such a let down. For so much of the game I felt like I was truly inhabiting a very specific character and environment. That feeling was snatched away during so many of the boss encounters, something I deeply resented. Simply put, a boss fight should be more than just a particularly difficult stretch of combat bookended by a cutscene.

Everybody was kung-fu fighting…but only Batman was anywhere near as fast as lightning

It's a psycho talking about himself (you can't stop him!)To describe the level of challenge involved in Batman: Arkham Asylum’s melee combat as low would be an over-simplification. Instead it’s more useful to draw a line between absolute and player-created challenge. Some games put forward the notion of absolute challenge where the goal is to progress past a given set of enemies and there is only one way to do so. Batman: Arkham Asylum presents a more subjective challenge, progressing past the melee combat being almost inevitable for players with any level of co-ordination. Instead, the challenge comes from trying to master the combos and stringing together a seamless sequence of attacks into one perfect motion.

Once you get into the mindset that Batman: Arkham Asylum wants you to take on, the combat can be immensely rewarding. The problem is that in a narrative-driven experience where you feel compelled to reach the end of the story, the temptation to button-mash your way through the combat can be irresistible. Once this bad habit is established, as it inevitably will be through no fault of the player, the introduction of a more arbitrary difficulty level will feel jarring. At the very end of the game when I encountered this difficulty spike, it felt cheap and irritating.

I have the power and no reason to use it

I should have listened to my chiropractor, correct posture is very importantBatman: Arkham Asylum uses an experience system to unlock new abilities, adding the now obligatory mild RPG element present in so many action games. The abilities make either combat or stealth easier and add a number of new options to each scenario. The combat improvements were never a problem, adding more health and providing a couple of handy moves.

However I found the improvements to Batman’s stealth abilities, particularly the special Batarang enhancements, completely unnecessary. It’s the inevitable side effect of tying them to an experience system rather than introducing them as part of the central game mechanics. I’d have much preferred them to be integral parts of the stealth mechanic introduced over the course of the game.

A few other points worth mentioning:

  • I occasionally found myself repeating sections of the game due to a slightly vague autosave system.
  • Some of the introductions for Batman’s various abilities and gadgets feel a touch contrived. It never affected my enjoyment of those abilities but did pull me out of the story for a moment.
  • The ‘detective vision’ reduces the environment to a series of pale blue walls and bright orange objects. It’s essential to the gameplay but somewhat spoils the lovingly crafted setting.
  • If you don’t like collecting trinkets or exploration for exploration’s sake, there’s very little replay value once you’ve played through the story.

The do-it-yourself attitude to difficulty will put off those who prefer more demanding games and I found most of the boss battles extremely disappointing. Despite these drawbacks, Batman: Arkham Asylum is a worthy and important addition to the stealth/action subgenre. The extremely high quality of the voice acting and gorgeous visuals help to create a very well executed interactive Batman experience.

You should play this game if…

…you’ve ever wanted to actually have fun in a stealth game or just enjoy a good Batman story.

Final Score
minus 2 Lacklustre boss fights are the only real downside to this otherwise excellent Batman game.

(What does this score mean?)

Images: Giantbomb


Comments


Philbart999 Says:

Couldn’t agree more with this review. I only just picked up the game, I’m at the Bane boss fight, great game, phenom voice work, but the combat is fairly simplistic and the boss fights have been somewhat meh.

McSnow Says:

I’m buying this tonight, PAX got in the way of me playing this at release and there’s no way in hell I’m gonna miss out on some good Dark Knight luvin.

j00zt1n Says:

“I occasionally found myself repeating sections of the game due to a slightly vague autosave system.”

I would probably agree with this, except the game was SO GOOD I finished it in two sittings.

Oh wait I’m on NG. THIS GAME APPEALED TO MY ADDICTIVE PERSONALITY AND MADE ME LOSE MY JOB AND FAMILY BECAUSE IT WOULDN’T LET ME STOP PLAYING.

Madeline BloodDoll Says:

This game is actually good, with some real industry talent in terms of level design, code, models etc. The combat system is so nicely done, it’s too bad other games don’t take the time to do things like this… ahem Wet. This game also owns on the hardest difficulty. I didn’t see much value in easy or normal.

Some stuff you said:

* I occasionally found myself repeating sections of the game due to a slightly vague autosave system.

I never had this issue. The play experience was smooth on PS3!

* The ‘detective vision’ reduces the environment to a series of pale blue walls and bright orange objects. It’s essential to the gameplay but somewhat spoils the lovingly crafted setting.

I agree with you on this. The first time through playing, I had detective mode on 75% of the time because I felt like I was going to miss something. I can understand why it looks the way it does, and it’s cool but at the same time it can take away from the beautiful level design, if you’re always in detective mode.

* If you don’t like collecting trinkets or exploration for exploration’s sake, there’s very little replay value once you’ve played through the story.

Since I played in detective mode I actually solved all of riddlers stuff before I beat the game, so I didn’t have to go back, but I really think all that crap is just for those people who for some reason I will never understand, value trophies (at least on the ps3.) I see no value or point in trophies. I wish that whole gimmick would die, so we can get back to natural fun game play, instead of some of these odd trophies that make players do things that feel forced to earn them.

Anyway as of 9/26/2009, Batman is probably my favorite game I played this entire year, aside from Valkyria Chronicles maybe, though that’s last year really.

Now to enter the words Rocco ASSKIN so it stops spam here and allows my comment to be posted!

Mark "junglistgamer" Says:

Thankyou for your comments everyone.

CoamIthra Says:

GOTY. Brilliant in every aspect. Would rate it -1 only because of the final bossfight being slightly less perfect than the rest of the game.


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