Negative Gamer Review: Ghostbusters: The Video Game (Xbox 360)
By Chelsea Thompson on Tuesday, August 18th 2009

Ghostbusters: The Video Game is a title that is a long time coming. Past Ghostbusters games have been ungodly horrible, and it’s about time the franchise got a face lift.
It is meant to be the long-lost final installment of the Ghostbusters movie trilogy which began more than 20 years ago. With an all-star cast of voice talent and none other than Dan Akryod himself working on the story, there is only one doubt cast: Does the game live up to the expectations of the die-hard fans and seasoned gamers?
As a member of both parties, I invite you to join me on my quest of ghost-wrangling and experimental science to find the answer.
The best interactive movie since Final Destination 3
It is said that the Ghostbusters game was originally written as the final part in the Ghostbusters movie “trilogy.” If you play through any level (besides training) this becomes painfully clear. The story progression and gameplay are almost completely disconnected. The level will start off with a cutscene explaining some part of the story which will lead you to your next destination. Then, you arrive at said destination and fight your way past ghosts to the end of the level. When you reach the end of the level, you will get another cutscene where you obtain some new information that leads you to a new location. Sometimes there are extra cut scenes in the middle of the level, but the general format seems to be action/gameplay and cutscene/story.
While I’m sure there are other games guilty of this same crime, in Ghostbusters it’s downright sad. The plot itself is actually very well-written, and fits in perfectly with the tone and overall Ghostbusters “universe.” However, this separation of gameplay and plot prevents the player from really connecting to the plot. At times it was difficult to remember why I was chasing down the Grey Lady, or fighting my way through the Civil War museum exhibit.
This also makes it diffucult to relate to the characters. In a sense, the game accomplishes your place well: you are the new guy, an outsider to the group. But by the end of the game, you won’t feel like you’re a real part of the team. There are no events in the game that reveal anything new or personable about the familiar characters. There are very few parts of the game where teamwork is required, and the areas were team work is optional just left you scrambling to revive your teammates so often that it felt a little hectic.
The overall feeling you get from playing the game is that you just watched many small bits of a movie that you had to earn by capturing ghosts. You end up feeling more like a spectator than a participant, and the game does suffer a bit for it.
Online campaign mode IS A TRAP!
One of the things I was most excited about for this game was online co-op. What could be cooler than running around each level with your own team of Ghostbusting friends, saving New York City from certain paranormal doom? I was completely psyched to try it out.
So imagine my surprise when I found out that the “Career” mode in single player is not playable online. The campaign mode included is more like a series of tasks in the form of minigames such as “survive nine waves of ghost attacks” and “protect this spot from ghosts.” While this is still fun to play with friends, it’s still a bit disappointing that career mode cannot be played co-op. It would have been nice to go through the game with human players instead of A.I. who generally give you as little help as possible.
You may need an offroad vehicle for the difficulty curve
The difficulty curve is more like a bit of lumpy terrain, then a brick wall, then a bit of lumpier terrain. The majority of the game plays fairly easily, with boss battles offering a good amount of challenge to pick up some of the slack. You won’t find yourself dying very often if you an experience gamer of any sort playing on the “normal” difficulty.
However, in the graveyard level of the game you will find yourself smashing headfirst into a brick wall. There is a point where a few stone angels come to life and attack you repeatedly, and you need to sling them into the gate hinges to exit the area. This part took me (and a few others I spoke to) close to an hour to complete. It is stupidly difficult to get past for no real reason.
A few other points worth mentioning:
- The first hour or so of the game tries to cram in as many locations and characters from the two movies as possible. While this is happening, the plot is lost and the whole feel is a bit tacky.
- The controls could use a little tweaking. Ghosts can be moved with the proton beam up, down, left and right, but not forward or backward which can be the cause of some frustration.
- Weird glitch: There was an area where I had two team members with me and one was on a floor above us. We needed to clear the room of ghosts then take an elevator to reach him. Once the area was clear, one of the other Ghostbusters stationed himself on the complete opposite side of the room and would not get on the elevator. I had to re-do the entire process of clearing the room out.
- The control system is a bit unorthodox and takes a little while to get used to.
- The game is not very long. Frustrating flaming angel area aside, you could probably finish the game in 2-3 sessions, making it feel more like a $40 game than a $60 game.
The story, though somewhat disconnected, feels perfectly in tune with the Ghostbusters movies. While it has a few small annoyances here and there, the levels are well crafted and there is a much appreciated attention to detail.
You should play this game if’¦
… you’re a fan of the Ghosbusters franchise, and are looking for an good action/shooter game.
Final Score
Overall a solid game, if a little short for the price.
Images: Source


The boss battles made the in game action weird. The levels felt like falling action after each boss battle. I would have thought it would have gotten a negative 3 at least for the multilayer. I found it really boring and had a fair bit of lag(but I played it on the ps3 so I don’t know how it is on the x box).
I had no troubles on the Xbox. The multiplayer is pretty satisfying after you get through the initial disappointment of no co-op campaign. Although it could have made it better, not weaving the plot into the gameplay more was a good decision since the game could get really distracting when having to listen to exposition while fighting off a large wave of ghosts. Or perhaps have it end up like Gears of War where you spend large periods just walking slowly to your next room.
Well the only part off the story that was in the gameplay was some of the jokes said while walking to the ghosts. Also P Marsh I agree I hated walking slowly in gears and some other games started doing that I wish they would stop.
Is the game out in Europe or what?
yeah I thought Sony was releasing it in Europe but it might have been delayed a bit.
This actually ran perfect on the PS3 for me. No “lag” in the video. I just thought it didn’t live up to the hype. It wasn’t worth the money either but it has some good points to it. Some of the bosses were kind of interesting, but I was sort of hoping for more. Some locations displayed some nice level design, and good atmosphere too. The game suffered from the classic final boss too damn easy syndrome though. Like Bioshock, Jericho, both Diablo games, Resistance 2, RE5, JA, Max Payne 2… just games off the top of my head. It’s odd how so many of these games have really weak end-game bosses. Even that pathetic Killzone 2 had a joke of a boss. I will never understand why anyone thought that final section was difficult. I will say though that the final boss in Ghostbuster looked cool. It was awesome to have all the original actors back reprising their roles too. There was a bit of repetition with Bill’s lines though. A good game to rent for sure but not to buy.
I hope Batman is good. It’s out next week and the demo is great, perfect really, and the pc version’s controls were smooth and felt good like the PS3 version which was a plus. I just hope the game is long and the end boss is good.
PS not buying L4D 2. I like the ORIGINAL characters. That’s what sucked me into the game. Valve sucks.
@n3rv3
To be honest, I almost gave this a -3. However, even though it’s nothing new or amazing, the game is very solid and fun to play. I think what really makes this game good is the mood. Every event has the perfect mood: some levels, like the library and the graveyard, were so creepy I had trouble playing the game late at night. The visuals and dialogue were very well put together (even if the dialogue was a bit cheesy at times).
I am a ghost buster fan, but this game piss’ me off right after the “gate control hour of fun” it turns into “Lego star wars” and is more of a “figure out how to keep on having fun game” Disapointed.