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I’m Frustrated As Hell And I’m Not Going To Take It Anymore

AngryBabyX
I’ve recently had something of a personal revelation, I despise the idolisation of difficulty that typifies the attitudes of many ‘hardcore’ gamers. I simply don’t have the time or patience to put up with an even remotely frustrating game anymore. It may seem like an obvious point but frustration seems to rear it’s ugly head even in modern, big budget titles. This isn’t to say that I don’t appreciate challenge or a game which requires me to learn specific techniques. I just can’t bring myself to suffer through pointless, repetitive gameplay out of some grim sense of obligation anymore.

The first inkling of this feeling arrived when I recently introduced an old friend of mine to Gears Of War 2. I’d played through the main campaign but he was, in the parlance of our times, a ‘n00b’. I naturally selected the hardcore difficulty setting and he plumped for casual. By the time we’d completed a few chapters it started to become glaringly obvious that he was having infinitely more fun than I was. In the grand scheme of things, he had won and I had lost. Whilst I was forced to play cautiously he was playing with the kind of reckless abandon my difficulty setting prohibited me from indulging in.

Soon after this experience, my desire to play for the sheer fun of playing grew and grew. Red Faction: Guerrilla was transformed from an exercise in repetition to a playground in which my inner vandal could run riot. There are some who insist that the normal, or in many cases hard, difficulty setting is the ‘true’ way to play a game. Certainly any videogame critic should play on the standard difficulty. However, I’m starting to ditch the notion that anything I accomplish in a virtual setting should be considered an achievement.

The simple fact of the matter is that frustration is an unacceptable emotion that I should not feel obligated to endure whilst gaming. I recently revisited Call Of Duty 4 on the ‘Veteran’ difficulty setting. I made it through the first couple of levels and even though it left me feeling utterly miserable, I still felt a perverse sense of accomplishment. I had to ask myself where this sensation came from. Am I a better person for making it through those levels? Am I more intelligent, kinder, wealthier, happier or more knowledgeable? Of course not, I’m just someone who’s pissed away a couple of hours of their valuable leisure time.

There are people out there who place an objective value on their gaming accomplishments. They spend hours and hours grinding away at games to boost their gamerscore, fill out their trophy collection or simply acquire bragging rights. These people are no longer hobbyists, they’re sick and I no longer want to have anything in common with them. I fully understand the desire to learn the intricacies and strategies of a game, I just don’t consider those who do so to have accomplished anything.

In short, the difficulty level at which you have completed a game isn’t a badge of honour. It’s a modifier that enhances your experience. If you genuinely love a particular game so much that you’ve played it to death and it no longer satisfies you, by all means crank it up to ‘hard’. Just don’t do it out of a misplaced sense of pride because frankly, you’ve nothing to be proud of.


Comments


CoamIthra Says:

Yeah! What irks me is that games don’t just tell you “this is the intended difficulty”. Like COD4 that you mentioned seems to be completely NOT made for veteran. It’s just the same as normal only the enemy doesn’t die when you shoot him and they have laser guided grenades. Some scenes just seemed like they weren’t even tested on veteran.

Other games though – good ones – do difficulty the right way, where a higher difficulty doesn’t just give you less hitpoints but really adds a whole new layer of play. Top example is Guitar Hero, where each level of difficulty adds another fret to your arsenal (well, except for expert but you know what I mean). I’d also like to mention Doom (it is my mission to use it as an example for everything that’s good in games). When you up the difficulty in Doom the level actually changes – monster and item placement subtly varies between difficulties, and that makes higher settings definitely worth it without having to resort to the regular old lame tricks of turning your guns into staplers.

It’s funny that you mention Red Faction, I’m playing that right now and I’m considering lowering the difficulty as well because it’s sort of prohibiting me from having fun blowing shit up at the moment.

joepenn18 Says:

I hate Half life 2 because it makes me stucks.

OrgunDonor Says:

I have to agree with this. I love playing games to death and enjoy a decent challenge. However when I’m there trying to relax I don’t want to get frustrated by not being able to play something entertaining. Having recently completed Red Faction on Normal, it bumps the difficulty up afterwards and its just gotten redonkulous, and I haven’t gone back to it since. I really enjoyed playing though it and also did enjoy the multiplayer as well… but its just been tarnished by the massive jump in difficulty after the games completion. I have found playing games like the Maw to be a much more enjoyable experience, with its lovely graphics and characters that stay in your mind even after you have stopped playing it, for reasons other then being comical man loving brick sh*ts houses(looks at gears 1+2)…

wardrox Says:

I couldn’t agree more with this article if I tried.

Pyroph Says:

Yeah having to do COD4 on Veteran was bullshit, those grenades that hit you in impossible places sucked. I got stuck on it on that stupid timed underground area so I said fuck it and just beat it on hardened.(still got the achivement because it’s hardened or veteran, woot)

senselocke Says:

Counterpoint: Ninja Gaiden Black. Hella, hella, HELLA hard. Period. Especially if you’re trying the challenges or to get a good ranking. Sometimes to the point of tearing hair out. But oh, the sweet feeling of power when you figure out the strategy or clear a room of what were at first impossible enemies without a scratch.

Then you up the difficulty, and holy effing hells, what the shit IS that? New enemy types, new boss battles, new item placement, and even more on the very hard setting. It was a entirely new game, one I would not have been prepared for if I had jumped right into Hard.

This is my example of difficulty done right: Playing through on hard is a DIFFERENT GAME, and to say I beat it on normal is to say you’re only a quarter done. Yes the challenge is blinding when faced with most games today, but when I unlocked the original Ninja Gaiden Trilogy, I was smacked in the face with how much I suck compared to when I was 12, those games were HARD.

I dunno, without a challenge I just get bored. I understand not being PUNISHINGLY difficult, or wanting a legitimate reward for playing better, but there’s frustration with the game in general (I hate Gears of War), then there’s frustration to fruition when you finally get it and then decimate the rest of the game.


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