<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: Criterion, I Think Your Gift Horse Has Something In Its Mouth</title> <atom:link href="http://nukezilla.com/2009/07/03/criterion-i-think-your-gift-horse-has-something-in-its-mouth/feed/" rel="self" type="application/rss+xml" /><link>http://nukezilla.com/2009/07/03/criterion-i-think-your-gift-horse-has-something-in-its-mouth/</link> <description>because the games we love could be better</description> <lastBuildDate>Thu, 29 Jul 2010 13:47:47 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0</generator> <item><title>By: Philbart999</title><link>http://nukezilla.com/2009/07/03/criterion-i-think-your-gift-horse-has-something-in-its-mouth/#comment-18638</link> <dc:creator>Philbart999</dc:creator> <pubDate>Fri, 03 Jul 2009 23:43:50 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=3070#comment-18638</guid> <description>@&lt;a href=&quot;#comment-18621&quot; rel=&quot;nofollow&quot;&gt;OrangeGoblin&lt;/a&gt;:You&#039;re right the release was January 2008, I could have sworn there a reference on Criterion&#039;s site to a late 2007 release. Thanks.</description> <content:encoded><![CDATA[<p>@<a
href="#comment-18621" rel="nofollow">OrangeGoblin</a>:</p><p>You&#8217;re right the release was January 2008, I could have sworn there a reference on Criterion&#8217;s site to a late 2007 release. Thanks.</p> ]]></content:encoded> </item> <item><title>By: ScottyGrayskull</title><link>http://nukezilla.com/2009/07/03/criterion-i-think-your-gift-horse-has-something-in-its-mouth/#comment-18624</link> <dc:creator>ScottyGrayskull</dc:creator> <pubDate>Fri, 03 Jul 2009 14:13:46 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=3070#comment-18624</guid> <description>/facepalmOnly a gamer could complain about getting that much value out of a game... You don&#039;t have to buy the paid DLC you know.</description> <content:encoded><![CDATA[<p>/facepalm</p><p>Only a gamer could complain about getting that much value out of a game&#8230; You don&#8217;t have to buy the paid DLC you know.</p> ]]></content:encoded> </item> <item><title>By: OrangeGoblin</title><link>http://nukezilla.com/2009/07/03/criterion-i-think-your-gift-horse-has-something-in-its-mouth/#comment-18621</link> <dc:creator>OrangeGoblin</dc:creator> <pubDate>Fri, 03 Jul 2009 13:45:56 +0000</pubDate> <guid
isPermaLink="false">http://negativegamer.com/?p=3070#comment-18621</guid> <description>I&#039;m not sure I follow your logic. Would you prefer for Criterion to bundle up a few Big Surf Island sized DLC packs and call it the next Burnout? What&#039;s wrong with continuing to support a game after release?I&#039;d argue that Burnout Paradise isn&#039;t even the same game that it was when I bought it on it&#039;s release in 2008 (not 2007). New menus, new car handling physics, new online modes, the list goes on. If Criterion had simply pushed Paradise out the door and then started working on the next one, Burnout Paradise 2: Paradise Harder would probably be a lot like the game we have today.The only issue I have with DLC is the same I have with any form of digital distribution: the erosion of the first-sale doctrine. That&#039;s a large problem though, and not worth getting in to here.</description> <content:encoded><![CDATA[<p>I&#8217;m not sure I follow your logic. Would you prefer for Criterion to bundle up a few Big Surf Island sized DLC packs and call it the next Burnout? What&#8217;s wrong with continuing to support a game after release?</p><p>I&#8217;d argue that Burnout Paradise isn&#8217;t even the same game that it was when I bought it on it&#8217;s release in 2008 (not 2007). New menus, new car handling physics, new online modes, the list goes on. If Criterion had simply pushed Paradise out the door and then started working on the next one, Burnout Paradise 2: Paradise Harder would probably be a lot like the game we have today.</p><p>The only issue I have with DLC is the same I have with any form of digital distribution: the erosion of the first-sale doctrine. That&#8217;s a large problem though, and not worth getting in to here.</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk
Page Caching using apc
Database Caching 3/10 queries in 0.005 seconds using apc

Served from: nukezilla.com @ 2010-07-29 18:14:39 -->