Xbox Community Games: Here Come the Students
By njsykora on Sunday, May 17th 2009

There is a period I knew was coming when I started this. Last week was something of a precursor to it but when I went for my first download session on Tuesday I realised we’d hit that point. The University year is wrapping up and game development students are publishing their XNA projects onto Community Games. This means a jump in quality, as these games have been in development for some time and have the effort of a decent team behind them. However it also means that there’s a hell of a lot more for me to do so my time becomes stretched and I stop being the forgiving reviewer I once was. You have been warned.
A brief rundown of the fortunes of last week’s games. Ezmuze grabs itself a spot on the most popular page but remarkably so does the excellent Clover. I thought good games didn’t sell? RC-Air Sim continues to rock out in the top spot though.

Trino
Shooter – 400 Points
PopCap. Hire this man. Trino is similar in basic idea to Qix, a line drawing territory game from some considerable time ago. You need to trap enemies inside territory to destroy them and harvest the energy they leave behind. It differs from Qix as that territory remains part of the play area for enemies to continue roaming. It fits the perfect casual game format in that it starts out easy to get you used to the concept then gradually introduces new enemies, increases scoring complexity and changes the size and shape of the play area to keep things interesting. It’s not visually spectacular, but it has the feel of something made by the masters.
Buy It!

Chalked
Action – 400 Points
Chalked has many things in common with full price retail games. It looks a lot better in screenshots than it does in motion and the basic concept doesn’t play nearly as well as it should. The premise is that you can either save the city by catching the guys trying to destroy it or destroy the city by setting bombs and levelling buildings. Unfortunately due to some dodgy AI and dull gameplay neither side is really fun to play. It looks pretty and sounds like a good time, but like so many big budget games the execution just isn’t there.
Leave to Die

Pellmell
Shooter – 400 Points
Shooters are extremely common on Community Games, it’s not hard to see why. They’re easy to code and require little if any AI coding. For that alone Pellmell deserved props for being interesting. It functions like a cross between side-scrolling shooter and 2D platformer in that as well as blasting everything in your path you can also jump over obstacles such as blade pits and ground based enemies. For the time I was playing it I was having a decent amount of fun, however much like Retro One from a few weeks ago Pellmell suffers from me being a jaded shooter expert. I never really felt challenged, while there were loads of enemies around a very forgiving health bar and copious power-ups kept me storming through. Not one for the shooter veteran, but novices may well find enjoyment here.
Try It

Jonny Crush
First Person Shooter – 800 Points
What? An FPS on Community Games? What witchcraft is this? Yes it’s a visually promising FPS based around slaughtering hundreds of giant bugs, not an unworkable premise as WiiWare game Onslaught has showed me. Unfortunately Onslaught is a professionally made game with a good mission structure, decent graphics and waggle. Jonny Crush is a boxy, imprecise FPS that not only fails to register enemy hits alarmingly often but has some of the worst enemy AI I’ve seen. If I turn around to see an enemy in my face I at least expect it to be attacking, not just buzzing there. That this costs not only more than Onslaught but more than the original DOOM is hilarious. File under ‘tech demo’.
Leave to Die

Iris
Music – 200 Points
If you go into your 360′s dashboard under the My Xbox tab there’s a bit that takes you to your Music Library where you can listen to music stored on your harddrive, portable device or a CD. That’s what Iris does. It’s a media player on a console that already has a media player. The business equivalent of selling condoms to the Pope I think.
Leave to Die

Jammer
Music – 400 Points
What the game maker took 25 words to say I can say in 2. It’s Amplitude. Or it’s Frequency depending on which you prefer. Basically you move left and right to play bits of song before moving over to another bit. Unfortunately this game has 2 major problems compared to Harmonix’s masterpiece. Firstly there’s no feedback, the music keeps playing no matter what. It sounds minor but this is the critical point to pretty much every modern music game, if you screw up so does the music. Not having that is a problem once you realise it. Secondly there’s no measure of progress, simply put there’s no scoring. After finishing a song you just get a pass or fail. Not having that score raises one critical question. What’s the point?
Leave to Die

Reflex Turbo 3
Minigame – 400 Points
Where are Reflex Turbo 1+2? Anyway it’s a set of minigames where you either hold A, press A or hammer A. The presentation is poor, the games are extremely un-fun and you’re charging £4 for this? Not a hope in hell.
Leave to Die

The Mystic Orb
Toy – 200 Points
This was made by someone who has named their company “Half-Ass Games”. Given that it’s an electronic Magic 8-ball I’d give him points for honesty.
Leave to Die

Ultra Dual X Racer
Racing – 400 Points
Ultimate Generic Title! It’s yet another drive up the screen avoiding obstacles game, these are extremely dull at the best of times. UDXR is probably one of the better examples but like all the rest of these games it suffers from showing off all the game in the trial. When a game does that it’s never going to convert to a sale, because what’s the point?
Try It
Game of the week award goes without any doubt to Trino, I’d call it one of the best games on the service without any hesitation. Worst game though goes to Reflex Turbo 3, a shining example of what some people think will sell on Cgames. I’ll give you devs some fair warning now, I’m on holiday for the next few weeks. This means I won’t be writing this column. Filling in for me will be Mr Negative himself, Wardrox. God help you.
Prove to me that Cgames are excellent. Go to XNA Creator’s Club to see how you can make Cgames yourself.


Great reviews man, definitely let me know what to try and what not to try! I do have a quick question though before I invest in one of these…
As much as I agree that Iris seems redundant to put out on a platform that already has a media player, I am curious if it will work better than the dashboard’s player in some areas. You see, I play all of my music off of a flash drive int he front USB port and things were fairly smooth until I updated my dashboard. After that it takes extended periods to load large playlists, especially mp3s at a high bitrate (320kbps). If I even try to access a folder with 10 songs at a high bitrate while in game it freezes until I get up and unplug my flashdrive, and out of game it can take as long as 30seconds to load that same folder into a playlist! It’s obnoxious…
So the general question is if Iris works better in this regard. My Xbox & USB combo is my primary source of music in my house and it would be nice if it worked as well as it should. If Iris corrects this then I’ll gladly spend $5.00 worth of points to try it. Thanks in advance for any input :)
@Kaz: In my testing (I probably should’ve mentioned this as an added knife) Iris wouldn’t detect my USB drive. If you’re playing exclusively from a USB device then I’d stick to the built in 360 player and learn to endure the slowness.
Ahh, thank you sir. I thought maybe it was just a downside of the demo. Regardless, I realized after I submitted that comment that I wouldn’t be able to run Iris while playing a game anyways. Thanks and BOO to Iris >:[
One thing you neglected in your extremely half ass in it’s own right review of Iris is that it is a much better media browser than the pathetic excuse xbox gives you for browsing media. You can actually play all songs under an artist and it will alphabetise them for you in a decent list. This isn’t possible using the normal media player. Sure the vis sucks compared to any modern vis but sometimes all that psyhedelia gets to be a bit much. Try to actually use the softs before you bother reviewing them next time.
@Kaz:
I am the developer of Iris. Figured it would be worth pointing out, that as of right now, XNA simply does not allow you to read media off of a connected USB device. I have filed feature requests for this, but it seems that they did this by design for some reason. If they ever do add support for it, I will release an update (if needed). As now, it only supports the 360 library, and connect PC libraries.
As for now though, I have an update that should hopefully be through review sometime next week. This update SIGNIFICANTLY improves initial loading time of libraries off of a PC.
Thanks for the input. I rely solely on my flashdrive for music and doubt that MS will instill those rights to developers as it would start opening gateways for game saves to be also accessed off of flashdrives (imo) which would drive their HD sales down to practically null as they would no longer be needed.
Again though, thanks for the direct input.
The update to Iris is now released. As stated before, this update significantly improves the initial loading time of libraries.
Good, but unless it can run at the same times as games and load off a USB then it’s nothing I’ll pay to check out. Good to see you’re improving though.
@Andrew Thayer:
I’m a fan of Iris. I wish the vis were a bit less boring, or there were more of them, but the player’s controls are really good. I don’t need it to be running during games, who plays media during games anyway ? I’m happy with the update.
@Alex:
Me. Lots of it too, in excess of what has come to be known as excess.