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Resident Evil 5 Demo Downloaded by Everybody. Controls Still Suck.

Both! Wait..

You play a tight shirt wearing, muscle bound special forces trained manly man who is angry at God for creating black people. You will fight a ridiculously huge squid monster, a Sackboy with a chainsaw, and in the process you will pick up a hot multicultural girlfriend who will fight beside you and always find a way to get surrounded by zombies. This is Resident Evil 5, hyped by many, hated by some. In the new generation of consoles, Resident Evil feels outdated; the game may look very shiny, but it controls like shit. When asked about the controls, Resident Evil 5′s producer Jun Takeuchi said;

I can’t really say that it is important for a Resident Evil game that you have that restriction on the player. What I can say is that it was important for the game that we were trying to make in Resident Evil 5 to place the player in that situation of fear, and to have them feel the tension of not being able to move as freely. That was certainly an important part of the game design and the feeling that we were trying to create in the game.

The whole argument for this game having complicated control scheme makes no sense. One of the scariest moments in video game history was the dogs jumping through the window in the original Resident Evil. This had nothing to do with the controls, it was scary because of the placement of the camera and the setting, which is key to any survival horror game. A game can have generic controls and still scare the crap out of you; Left 4 Dead has the most basic controls, and I still get chills when I hear a witch nearby.

Resident Evil 5 should not have to create tension artificially by restricting your movements, specially when Dead Space and Fatal Frame create the same type of atmosphere with better controls, it does not reach the standards that has been set for the Survival Horror genre. This game tries to be realistic, which is great in theory, but does not make a game enjoyable. Because in reality, zombies (or infected multicultural individuals) would not slowly walk towards me and suddenly burst into a run when I try to walk away. In reality, I would not need to carefully aim my gun when the zombies are five feet away from me, I would blindly shoot and hope for the best.

I realize that not every First Person Shooter should be like Call of Duty, and every Third Person Action game should not be like Gears of War. Every game should try to be a unique experience, it should not feel like a chore instead of being fun. Tell me Capcom, why should I have to press three buttons to turn around? Or press two buttons to equip a knife? How the hell did you run out of buttons?

After playing a portion of the demo, I was not impressed. Resident Evil 5 may be a great game for the fans of the series, but it is not interesting to newcomers. I don’t want to waste my time learning which buttons to press to move which part of my limb, and even though Co-op sounds interesting, the PlayStation Network could not connect me to another person, which I took as a sign from God and instantly deleted the demo; I enjoy Left 4 Dead more anyway.

Image: src


Comments


BunnyRabbit2 Says:

Although I do agree that the controls are outdated and that it would be nice to have a bit more control, after playing the game for about 2 hours I found them to not really be an issue. Being eased into them instead of thrown headfirst was a help (That demo is not very good at all).
The only RE game I have played before is 4 and I enjoyed the hell out of it (I still do to). I think the main problem though is that after the slew of games with less restricted control schemes going back to the RE controls feels awkward and it’s a shame Capcom have basically alienated the new audience and even some old RE fans (I have heard some complain).
Here is to hoping they take note of Dead Space and what it did without gimping the controls too bad for RE 6.

nikmonroe Says:

The controls and the demo suck, I think by now we all agree.
However I was lucky enough to go down to Capcom in London and play a couple of hours of the game from the start. The build up at the start of the game gives you plenty of time to actually get used to the system and adapt to the games playing style by the time you get to the the level from the demo, you are used to the controls and you cope a lot better. And the demo levels actually become a little bit more enjoyable, not that much but enough so that you can actually look beyond the controls and look at the game.

I’m still looking forward to it, even if it’s nothing more than an update of RE4 then I’ll be happy.

Gibbo Says:

Your opinion man, but I don’t think there’s anything wrong with the controls. That being said I’m a big RE fan so I’m used to it. The demo wasn’t good though I’ll agree.

Halfleft Says:

Am I the only one who isn’t excited for this game. The last RE iteration I played was nemesis.

Roy Nottage Says:

Fair write up DWH, if I had a say in it, I’d ask for the ability to slowly shift whilst aiming. Run and gun would ruin it, but an ability to step backwards as the enemy runs towards you would be great.

But the knife? Oh the knife… don’t get me started on the knife…

PenKaizen Says:

Know what would fix this game?

The ability to aim and move with your gun while over the shoulder but only allowing you to shoot while stood still.
Very good article by the way, made me laugh.


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