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Dante’s Inferno. Known by many, read by some, and truly understood by few. Regarded as one of the instrumental medieval pieces of literature in establishing the centralized world view of the Christian afterlife. It is probably one of the most masterfully written historical and political texts of its time as well. The depth of meaning, symbolism, and political commentary are astounding.

ZOMG GUYZ LET’S MAKE IT INTO A VIDEO GAME LOLOLOLOLOL!

While I have to admit the trailer looks beautiful (and appropriately next-gen with a full spectrum of browns, brownish-yellows, and brownish-greens) it also makes me feel somewhat sick. As a literature major, I’ve bumped into Dante’s Divine Comedy several times. Each read-through brought more depth and insight into a world that existed almost 700 years ago.

The nine levels of Hell Dante creates are so meticulously detailed in all their horrific splendor that they’re practically begging to be constructed. However, to make a game bearing the same name as the historical work implies that it will simply be a poor copy of what is considered one of the greatest literary works of all time. This I have some issues with.

For those unfamiliar with the epic poem, Inferno begins with Dante lost in a wood (often thought to represent contemplation of suicide) when he is rescued from three symbolic beasts by Virgil. Virgil then becomes Dante’s tour guide of hell. Dante has nothing to fear from the dead, as he is still alive and the dead can’t harm the living. He is a guest of Hell, and the purpose of the visit is to simply uncover the mysteries of the afterlife. The political commentary was woven in by including recently deceased political figures in certain circles of Hell who Dante recognizes and speaks with.

The videogame version takes all of the elements of Dante’s Inferno and and warps them to fit a 3rd-person action genre. The main character is still Dante, though seemingly in name only. Instead of being a 35-year-old political and literary figure (as he was in his time) he is now a burly young…magician warrior?

Pushsquare.com has some details:

  • Dante Aligheri, the Florentine poet of whom the game is based upon, has been turned into a ‘œmuscular six foot knight with magic powers’ to suit the tone of the game. Dante is fighting his way through Hell to save his lost love Beatrice, who has been murdered and wrongly sent to the underworld.
  • One of the first boss encounters takes place in ‘œLimbo’, an area of lost souls who are agonisingly close to God but can never reach Him due to a life of non-believing. It’s here that Dante fights Death himself and steals his magical scythe before plunging into the underworld.

This is a horrible mish-mash of Greek and Christian beliefs. Inferno was a book based on the Christian faith, where any characterization of “Death” was purely allegorical. The story line of Dante saving his beloved Beatrice (based off of Beatrice Portinari, whom Dante fell in love within real life)  is much closer to the Greek myth of Orpheus and Euridice. What’s funny is that in Dante’s Divine Comedy, he doesn’t see Beatrice in Hell at all–in fact, she serves as his guide in the higher levels of Heaven!

The issue here is really the manipulation of the literary title into a marketing tool instead of as a true inspiration for the game. They are calling this “Dante’s Inferno” and naming the main character Dante,  when the game will embody neither a true depiction of the levels of Hell and their meaning for Christianity, nor an accurate portrayal of Dante as a historical figure and poet. God of War, based off of Greek mythology, at least had the initiative to create its own main character and story that simply melded into the preconceived world. The name of Dante is being used for marketing, as consumers tend to prefer a name that they recognize (as proved in a marketing study by Dr. Robert Kent called “Competitive interference effects in consumer memory for advertising: the role of brand familiarity”). The character, for all intents and purposes, is not Dante.

Maybe I’m taking this all a little too seriously. I grudgingly admit, the trailer is visually stunning. However, it leaves a sour taste in my mouth to see game designers taking a brilliant idea and manipulating it to fit their own marketing schemes. It’s like taking a normal balloon and trying to make it into a balloon animal. In the end, someone’s just going to end up crying….and it will probably be me.

About the author
Chelsea lives and works primarily in Space Channel 5 where she dances to save people from dancing. She occasionally writes things about videogames. She enjoys beer, online multiplayer, karaoke, and photography. She also has a twitter.
Categorised as Editorial, Rant.
Tags: Dante’s Inferno
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Comments


Halfleft Says:

Haha, as a lit student this must be tearing you apart inside.

Trailer looked graphically nice. But what was up with that teeth monster. Was that in the original? Looks like something from a children’s TV show.


Clover Says:

Being Catholic, I can’t feel a bit offended as he uses that cross as a magical tool. In one of the earlier trailer he uses the cross as a weapon by slamming it into a demon’s forehead. This is definitely going to cause an outrage in the Christian community.

You say that the name “Dante’s Inferno” is just being used as a marketing tool. I can’t help but think of another game that did the same. Prince of Persia ring a bell to anyone?


Ugh ugh ugh. The 9 circles are a great jumping off point to structure an action game, but to co-opt a literary masterpiece and then shoehorn in a lost girlfriend is just crass. This is the kind of material that should only ever be approached by someone intending to do it justice. Although I’m not entirely sure that that’s even possible in this case.


Sharpless Says:

I don’t see the problem. It doesn’t ruin or diminish the original text. It’s just a game loosely based on it. If the game’s good, then that’s awesome and I won’t care if it’s nothing like Dante’s work. If the game’s bad, then fuck it. Ideally, if they’re going to tackle something like this, then it should be done well, but I don’t think it’s anything to get up-in-arms about, either way. The text and the game are completely separate, and the quality of one holds no bearing over the quality of the other.


erotic nerd Says:

Hmm, even if it’s a good game, I don’t think I will play it. Just like I will probably not play Fifty Cent: Blood on the Sand. The part of my brain that I need to kill of with narcotics to stop me from screaming “WHAT THE FUCK WHERE YOU THINKING?!” is just too important to me.

Looks shiny though.


nintendoll Says:

@Sharpless

If they want to “loosely base” a game off of Dante’s Inferno, that doesn’t really bother me. It’s the idea that they’re still putting Dante’s name on it that bothers me. If they had used the name Inferno, and changed the main character’s name, I actually probably wouldn’t care that much. But they are using the name as a marketing tool, to make their product seem like it will be a true interpretation of the book.

If you have to ride on the fame of someone who has been dead over 600 years, what does that say about the quality of your work?


erotic nerd Says:

After thinking about it for a while, I think that the game was in development for quite a while before they shoehorned The Devine Comedy into it.

“Like dude, we have this dude running around in hell, killing other dudes.”

“Wasn’t there some thing about a dude in hell. With 9 thingies he was going down…?”

“A book?”

“YES! THAT’S BRILLIANT! Find this “book” and slap in on there. That way we can get the pretencious art crowd!”


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