A Lego Orange
Rarely do I get the pleasure of reading very good game ideas. Most game ideas I come across are either too cliché or too obvious in the message they are trying to push (and they ALWAYS have a message).
Corvus, writing on Man Bytes Blog, has come up with a simple, yet surprisingly deep idea for a game; using the Lego games as the basis for an adaptation of A Clockwork Orange. I would highly recommend having a read of the article, however, as Corvus also points out, due to the contents of the film the description accompanying the game isn’t for those who can’t easily stomach much violence.
Recently, in my own game ideas I’ve been toying with all the entertaining juxtapositions that could be used within games. They provide such a great range of stages, as well as interactivity with real meaning that no other medium can provide.
Before I go off on some great tangent about my game ideas (which are all flawless and brilliant), I’ll stop there. But I highly recommend giving A Lego Orange a read.












Clockwork Orange was terrible.
It tried to mix artsy-fartism with controversial for controversial’s sake-ness and it didn’t work.
Lego game of it might be fun though =P.
(Points to anyone who can make sense of that sentence up there)
I’ll be the first to admit making a clock work orange a game is something, if done right could be awesome. Making it a Lego game would make it even more surreal, if that’s even possible. That being said as much as I would love to see it, I doubt it would fly with the people behind the previous Lego games.
Would be cool, but not with lego. There’d be some stupid bullshit controversy over it with some stupid parents, “the Lego brand is an E rated game!!” or it’d just be toned down and suck.