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Five Rubbish Endings to Videogames

Story (or campaign) modes are the motivation that drives us to play through a game.

Like a good book, when you start you want to see what events will transpire, what will happen to various characters, and learn about the world in which our journey takes place. So when the ending to a game we play is a disappointment, I feel a little cheated at times. It feels like all the time I have invested in a game is a waste. Sure, the gameplay was fun and the character development was interesting, but to have an entire story canon voided with a melodramatic and rushed ending bugs me.

Before I embark on five of the most disappointing endings, I should set up some ground rules:

  • Only one game per franchise. The game has to be fairly modern (keep it relevant to the kids!).
  • The game should have had some story to it. After all, one could argue that Pac-Man has a rubbish ending. But it has no story to drag down because of it.

Let’s begin! Oh, and of course, there will be spoilers.

5) Assassin’s Creed

The biggest twist in Assassin’s Creed is given away RIGHT at the start. It turns out that your romp through the time of the Crusades, stabbing targets in the neck, is actually a memory that a dude in a metal bed is having so some government dudes can find a magic ball (wait… what?). But what bothers me about the ending is the fact that it seems very rushed. After activating a magic ball, you are awoken from your lucid dream back into the futuristic lab in which you have been napping. Some goverment men talk amongst themselves for a bit, then leave, and you are left to walk around the small lab area with a new ability. You can activate your ‘eagle vision’ and see some strange markings on the walls and floors. Obviously this is relevant to the intended sequel and that is what annoys me most.

The ending is COMPLETELY engineered to set up the sequel. No loose ends are properly tied up and the player is left asking more questions then he was then before he or she started. Another thing? I had to play through this game twice to even get a “complete” ending. Early on in the game you have to pick pocket one of the technicians that is overseeing your memories to obtain a key that lets you access a TON of important storytelling material. I am positive that 90% of players will not have done this. It’s even harder to find than the audio diaries from Bioshock.

4) Mirror’s Edge

Time to do some reflecting on Mirror’s Edge (har har har). Anyway, the ending to Mirror’s Edge is a farce. Plain and simple. Nothing happens. At all. You spend ages climbing a tower, maiming guards, and causing horrific damage to city property. It is revealed that an old ally turns out to be one of the bad guys. Though any half-sentient player will have figured this out long ago. Following this nice little vignette you do a hop, skip and a jump onto a helicopter and Faith kicks this almost irrelevant character thousands of feet to his death. The helicopter then proceeds to crash into a building after Faith and her sister fall on to the roof. Faith hugs her sister, game ends. You still live in a totalitarian Big Brother state. But now all of your friends are dead, or have turned to the dark side, so to speak.

Once again this ending answers no questions. All it does is leave room for a sequel. Assassin’s Creed at least gave you a few more story elements to ponder. The ending coupled with the games notorious shortness gives me a horrible feeling that EA are trying to spread the game over more iterations than it needs. For maximum profit of course!

Mirror’s Edge has had mixed-to-poor reception by most gamers and gaming media. I for one thoroughly enjoyed it, but I can fully understand why many gamers were left disappointed.

3) Pokémon Diamond & Pearl

(Image from DeviantArt user Goce)

Pokémon has a story? Yes, silly. I played through my copy of Pearl and had a good time with all the Pokémon. There is a story attached to this game other than the usual “get all the badges and beat the Elite Four.” Essentially, you have to take down this game’s version of Team Rocket, “Team Galactic”, who are trying to summon some Legendaries to cause a heap of trouble. The issue I have with this is that the climax of this and the point at which you can capture your respective game version’s Legendary happens almost exactly halfway through the game. This leaves the ending to be a boring old Elite Four battle followed by a champion battle. I can appreciate that this is an old formula that has be used many times before. But I felt a little let down after having single-handedly taken down a corrupt organization intent on taking over the world. I say single-handedly, but it was actually the wild animals I had captured then forced to battle with other beasts that took them down.

2) Halo 2

Almost everyone knows why this game is up here in this list. The ending isn’t an ending. There is no boss. No particularly large battle at the end, and absolutely no story progression at all. Once again, this ending is engineered toward the sequel. What bugs me about this most, however, is that they broke a promise. We were told that we would be bringing the battle to Earth. Instead all that happened is that we got one mission in an alien-infested slum right at the start of the game. The ending cinematic shows the Master Chief arriving at earth on a giant alien space ship. Dramatic, to be sure. As this happens, we’re all ready to “finish the fight” as Chief so excitingly puts it.

Then the screen goes blank. Credits scroll and we are left twitching in rage ready to throw our controllers at our screens.

1) Prince of Persia

For those who have played it there is almost total agreement that the ending to this game sucks. In short: you essentially start over again. The prince does something that causes a whole load of shit to hit the fan. Thing is, it’s the same shit you just spent an entire play through cleaning up and the reason you did it was to save someone who didn’t even want saving.

How selfish.

The problem I have with this ending and the reason it is so high up the list is that it retroactively ruins the storyline. All the way up to that point, everything was going along fine. Hopping around making the world all bright and sparkly again then suddenly: “NO, DO IT AGAIN”. I consider this the storytelling equivalent of a sucker punch to the face. It makes any other play through difficult to enjoy from a story perspective as all the work you are doing feels pointless if you are destined to undo it all at the very end. Right when things seem so close to going your way you have the rug of linear fictional progression pulled out from under your feet and you land on your face. Or something like that.

There is a plethora of games that could have gone on this list but didn’t. Can you think of some relevant examples of poor plot finales that piss you off? Enlighten us and vent your rage in the comments!

(Thanks for cheese-packed Mirror’s Edge pun, The_Young_Scot)


Comments


nikmonroe Says:

Bioshock. Awesome story all the way through, pictures and a crappy voiceover at the end, very disappointing.

Pyroph Says:

Oh god yes Assassin’s Creed is my #1. I thought they were going to do something badass with it midgame with people coming to rescue you making it like modern day AC or something, but nope… they just die.

timeshifter Says:

It seems like a lot of games these days are made to sell their sequels… whatever happened to selling a finished game? Why is it that the game publishers are so completely focused on making money that they forget what it is that keeps them in business in the first place? Are they really that fucking stupid?

frobischer Says:

If we want to go back to a much older game I’d like to propose Karnov for the Nintendo.

After an interesting battle with the final boss, a 3-headed dragon, you a greeted by the ending: a black screen with white text that reads:

“Congraturations

Happy End”

But right up there for worst/best ending would be the endings to Drakengard. There were five endings, and unlike most games where the more difficult-to-get endings are better these just get worse.

(Spoilers: if you care)
Ending 1: You won the war and resurrected your sister. You win! Kinda…
Ending 2: You fight your good friend and mount to the death! Your sister is dead and mankind is doomed!
Ending 3: The dragons get pissed off and destroy humanity!
Ending 4: One of your party members is now 600 feet tall and pregnant with the end of the universe! Fight your way past giant flying cannibalistic laser-babies and sacrifice one of your other party members to seal her in time!
Ending 5: Giant pregnant lady boss teleports you all to Tokyo and dies! Then F-15s shoot down you and your dragon. Happy End. Congraturations!

Spiku Says:

Fallout3 worst endding ever. ITS not even an ending… ruined the game for me.

Kriz Says:

XIII
Set up for a sequel too. I guess the franchise is dropped by ubisoft.

Danny Says:

@Spiku: I totally agree. That game was fantastic, and the ending was shocking. The only way I can actually describe it is getting off with a ridiculously perfectly smoking hot girl, heading back to hers and finding male genitalia as opposed to the desired female genitalia. Thoroughly offputting.

Spiku Says:

@Danny.LOL
Right on man. I loved everything else about the game but when I got to the end and it was like who wants to go in and sacrifice themselves I was hell no you go in girl… But the game ended anyways, if you can really call that an ending.

Danny Says:

@Spiku: I love that game so much I’m waiting intently for the DLC to be released, that is the only reason I’ve not yet traded it in for another game. I wish they would hurry the hell up already.

Spiku Says:

@Danny
I know what you mean… I’m really hoping that they wrap up the story at the end of the additional content…Well they better or I cuss them out again. To be fair the picture I saw of the extra content looks f*ck*** sweet especialy the nija armour.

holymotherofgod Says:

fallout3. shoot a man in the face, game over. and the 200 endings? dont even get me started. now I know how my gf feels when we’re done having sex. ZING!

Spiku Says:

@holymotherofgod: HAHAHA poor gf…zing
I know what was that crap about 200 ending. What the hell were they smoking. I tried different ways to end the game and I only found 4 maybe five if you really strech it. I hate it when people over hype their games. I thought I would be playing this game for months not one lonely week…

Halfleft Says:

@holymotherofgod:
“now I know how my gf feels when we’re done having sex. ZING!”

Hey-oh!

goonyGooGoo Says:

I can’t help but wonder if you cried foul at the end of Terminator when they did the same exact thing as Prince of Persia. I bet no. I bet you found Terminator’s ending to be quite profound and intriguing. Why is it that circular (not cliffhanger/sequel prompting mind you) story telling is welcome in film, but in games it makes you feel cheated? I would love to believe its as simple as spending 8-10 dollars to see a movie as opposed to 60 on a game, but I don’t think that’s it. I think maybe its because the very thing that makes a game what it is, the interactivity, requires you to invest more of yourself than a film, where you are merely an observer. Its way more difficult to come up with a list of games that have incredible endings than a list of dissapointing ones. Bad Company had it perfectly. A simple yet entertaining story that is relevant to the character’s actions, and then they eff it all up with the inevitable tight zoom in on the nemesis crawling out of the flames and delivering a 4th wall breaking glare directly at the camera letting you know that Bad Company 2 is on its way. I wish that these cliffhanger, or more accurately, sequel moments would be separate from the ending proper. One solution would be to make it an unlockable cinematic or addition to the ending as a reward for those that choose to, in BC’s case, find all the gold bars and collectibles. This solution would make it so only the people who care enough about the game to take it to 100% (the most likely to desire a sequel) would be given the cliffhanger ending. People who merely enjoyed the game would be rewarded with a distinct concise ending that wraps up the story and lets them feel accomplished.

ParaParaKing Says:

I find it funny, how there are two Ubisoft games in the list.

Also the ending of Mirror’s Edge was bad, but strangely incredible.

Head In Jar Man Says:

1. Gears of War 1/2: The worst thing here is that its basically the same crappy ending for both games, you jump into a chopper and the queen voice over comes on. 2 is bad because there isnt really a boss battle, that last mission is the easiest one.

2. Halo 3: Again, the same kind of ending as Halo 2. Is an obvious setup if you watch the Legendary clip at the end.

n3rv3 Says:

fable2
the ending just pissed me off. I was expecting the last battle to be harder. the whole game was to easy. The final choice was a lie.

halo 3
I liked the nod to halo one with the chase scene. the problem was it wasn’t original and they could of stopped the series at halo one and it would have been much better. the fight with guilty spark was lame. they should have gotten rid of the brutes they had no business to be in any halo.

fallout 3
I am glad my x box died before I could finish this game. I am glad that the down loadable content in late march will by pass the crappy ending.

gta4
the intentional sad ending left me to feel empty as a gamer. then I realized the only thing left to do is to do the achievements.

crack down
after such a fun game the ending pissed me off. It was an ending with no climax just a twist, but still fun.

nikmonroe Says:

I’ve just picked up Fallout 3 and I’m loving it. You’ve all completly deflated my expectations for the ending now. Damn you all.

Pringie Says:

Saints Row 1…You die! Luckily saved with 2 though

n3rv3 Says:

@nikmonroe: it pretty lame but the side quests are sadly the end is just a really big cop out. but the dlc later will fix it

Danshir Says:

The Director’s Ending in Chrono Trigger. I beat the game with JUST Crono and Marle and that’s all i get?

=(


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